No matter if clippingRegion is defined in CW or CCW direction, it always gives me 2 lines as a result of intersection. But with the same input old boost gave me 1 (but very small) correct subsegment as a result. Could you please help with that? #include <boost/geometry.hpp> #include...
A self-intersection point was found at (5, 3); method: m; operations: u/u; segment IDs {source, multi, ring, segment}: {0, 0, 0, 0}/{0, 0, 1, 3} type: d ccw 70: .../boost/libs/geometry/test/algorithms/set_operations/intersection/./test_intersection.hpp:120: error: in ...
boost::geometry::intersection 函数的主要功能是计算两个几何对象之间的交集,并将结果存储到指定的输出迭代器中。交集可以是一个点、一条线、一个多边形等,具体取决于输入几何对象的类型和形状。 例如,如果两个输入几何对象是两个矩形,则交集可能是一个矩形、一条线段或一个点(如果两个矩形仅在一个点相交)。
最在项目中要用到计算几何的东西,计算三维空间中面片与六面体的相交判断,通过各种搜索发现boost库中的Geometry模块还不错,可以比较容易地实现。这里记录一下这个库的基本情况。 1、常见几何对象 #include <boost/geometry.hpp>#include<boost/geometry/geometries/point_xy.hpp>#include<boost/geometry/geometries/point....
geometry/algorithms/transform.hpp>#include<boost/geometry/strategies/transform/inverse_transformer.hpp>#include<boost/geometry/strategies/transform/matrix_transformers.hpp>namespace bg=boost::geometry;typedef bg::model::d2::point_xy<double>DPoint;typedef bg::model::segment<DPoint>DSegment;typedef bg::...
#include <boost/geometry/algorithms/transform.hpp> #include <boost/geometry/strategies/transform/inverse_transformer.hpp> #include <boost/geometry/strategies/transform/matrix_transformers.hpp> namespace bg = boost::geometry; typedef bg::model::d2::point_xy<double> DPoint; ...
我今天真的是被这个boost库搞到头炸,怎么在linux下安装boost库,及后续使用。一开始用sudo apt-get install libboost-dev倒是能解决代码中头文件引用不存在问题,但是编译不成功,总是会出现什么未定义引用错误,之后remove掉,重新下载源码编译还是会存在一些问题。
patching file boost/geometry/index/detail/algorithms/comparable_distance_far.hpp patching file boost/geometry/index/detail/algorithms/comparable_distance_near.hpp patching file boost/geometry/index/detail/algorithms/content.hpp patching file boost/geometry/index/detail/algorithms/intersection_content.hpp ...
#include <boost/geometry/extensions/algorithms/dissolve.hpp> #include <boost/geometry/extensions/multi/algorithms/dissolve.hpp> #include <boost/geometry.hpp> #include <boost/geometry/geometries/point_xy.hpp> #include <boost/geometry/geometries/polygon.hpp> #include <boost/geometry/geometries/multi_polyg...
https://github.com/boostorg/geometry/blob/develop/include/boost/geometry/algorithms/detail/overlay/intersection_insert.hpp#L682-L685 So yes, your expectations regarding the result are correct. awulkiewadded thebuglabelJun 8, 2021 Member awulkiewcommentedJun 8, 2021• ...