int TestBoostAsioConnectTimeout() { boost::asio::io_service ios; boost::asio::ip::tcp::socket sock(ios); boost::system::error_code ec; sock.open(boost::asio::ip::tcp::v4()); // 设为非阻塞 sock.io_control(boost::asio::ip::tcp::socket::non_blocking_io(true)); sock.connect(...
int TestBoostAsioConnectTimeout() { boost::asio::io_service ios; boost::asio::ip::tcp::socket sock(ios); boost::system::error_code ec; sock.open(boost::asio::ip::tcp::v4()); // 设为非阻塞 sock.io_control(boost::asio::ip::tcp::socket::non_blocking_io(true)); sock.connect(...
session_manager::session_manager(boost::asio::io_service& io_srv,int type,int expires_time) :m_io_srv(io_srv), m_check_tick(io_srv), m_type(type), m_expires_time(expires_time),m_next_session(0) { check_connection(); } session_manager::~session_manager() { } //检查服务器所有...
m_socket.set_option(boost::asio::ip::tcp::acceptor::linger(true, 0)); m_socket.set_option(boost::asio::socket_base::keep_alive(true)); std::time(&m_last_op_time); const boost::system::error_code error; handle_read_header(error); } void socket_session::handle_close() { try{ ...
socket.async_connect(server_endpoint, your_completion_handler); 其中your_completion_handler是一个带有签名的函数或函数对象: void your_completion_handler(const asio::error_code& ec); 所需的确切签名取决于正在执行的异步操作。参考文档指出了每个操作的适当形式。
int TestBoostAsioConnectTimeout() { boost::asio::io_service ios; boost::asio::ip::tcp::socket sock(ios); boost::system::error_code ec; sock.open(boost::asio::ip::tcp::v4()); // 设为非阻塞 sock.io_control(boost::asio::ip::tcp::socket::non_blocking_io(true)); ...
sock2.async_connect( ep, connect_handler); deadline_timer t(service[0], boost::posixtime::seconds(5)); t.async_wait(timeout_handler); for ( int i = 0; i < 2; ++i) boost::thread( boost::bind(run_service, i)); void run_service(int idx) ...
基本上,它只是一个定时器的包装器,它可以用更简单的接口设置和取消回调:
是的,飞行员失误。代码工作正常,但它是从模板类中的成员函数调用的。把代码放在头文件中,它就能工作...
boost::asio::io_service io_service; ... for (;;) { try { io_service.run(); break; // run() exited normally } catch (my_exception& e) { // Deal with exception as appropriate. } }在抛出了异常的情况下,stopped_还没来得及被asio设置为1,所以无需调用reset。