In Blender, a boolean is implemented as a modifier. You can reach the modifier stack by going to the wrench tab in the properties panel. In the modifier stack, press add modifier and choose the boolean modifier.
Edit this mesh object to fit a chair's chassis. Very few vertices are needed, due to theSubdivisionmodifiers, as you can see in the following screenshot: The metal tubing for the plastic chair made from Subdivision modifiers and a Skin modifier ...
NOTE:Blenderdoesbotha‘simple’Boolean,anda‘modifier’Boolean.Ina‘simple’ orstandardBooleanyouaremerelyusingoneobjecttocutanother.In‘modifier’you areaddingtheBooleanoperationtothemodifierstackoftheobject,allowingyoutolater comebackandmodifytheBooleanoruseitinananimatedBoolean. ...
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11_最大的动画层(11_Animation_Layers_in_Max) 12_动画与 Autokey(12_Animating_with_Autokey) 13_添加壁球和舒展与拉伸修饰符(13_Adding_Squash_and_Stretch_with_the_Stretch_Modifier) 14_介绍和动力学概述(14_Introduction_and_Dynamics_Overview) 15_与超级喷涂粒子在工作_3DS Max(15_Working_with_SuperSpr...
046 在修改器堆栈中分层变形器(046 Layering deformers in the modifier stack) 047 定义多边形详细程度(047 Defining polygon level of detail) 048 将所选内容传递到堆栈上(048 Passing a selection up the stack) 049 了解拓扑相关性(049 Understanding topology dependence) 050 版本控制和折叠堆栈(050 Versioning...
课时7:07_Adding_deformers_to_the_modifier_stack 课时8:08_Shaping_the_overall_shape_of_the_logo 课时9:09_Introduction_and_Animation_Overview 课时10:10_Animating_objects_along_a_path 课时11:11_Animation_Layers_in_Max 课时12:12_Animating_with_Autokey ...