Strike The Blood Wiki is an unofficial database for the Strike the Blood series and related media.
In-game testing: Despite in-game description, Lead Elixir does impact how much damage you take from the attacks. Every melee ATK - physical, be it normal or visceral attack, and elemental (e.g. buff), its damage is reduced by 50%. Every ranged ATK - Arcane & Bloodtinge Items (hunter...
Also from Strike the BloodMember Features | Login or Register Voting 1 VS Matches Capture Game | What is this? | Hints Locked! Waifu and Imouto systems have now merged into something new, the Family Tree! Explore 19 relationship options, and maintain happiness with your family by chatting...
Few minions hold the power you have. Absolute control over life and death. No protection will keep players safe from your machinations (unless you get drunk, anyway. Don't do that). Enjoy the terror you wield over the good team, and strike into their heart at the worst possible moment!...
this side of the woods is quite thick, so it can be difficult to spot the numerous Snake Balls hiding within it if you re moving quickly; it's better to progress slowly so that you can hear them hiss when you get close, giving you time to locate them and land a preemptive strike....
Passive: Bloody Cross Insanity Vim and Vigor Awakening: Blood Memory Blood Snatch Brutal Crusher Extreme Overkill Poignant Madness 2nd Awakening: Blood Boom Blood Incarnate Blood Riven Fatal Blood Neo: Awakening: Blood Majin Strike: Destruction Rampant Madness Ruthlessness [...
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Ángel ¿No tienes una cuenta? Registrarse Iniciar sesión Explora Iniciar sesión Advertisement Wiki Strike The Blood 72 páginas Explora Primogénito
(The effects with a strike-through are complete garbage.) ► Scaling with Strength: Tempering, Heavy. ► Scaling with Skill: Tempering, Sharp. ► Scaling with Arcane: Arcane, Fire, Bolt, Cold. ► Scaling with Bloodtinge: Damp Bloodtinge, Warm. There is an ulterior difference between ...
occur in the heat of battle and introduce the ‘instability’ of combat that can make a victory, or break it. This feature is the second principle of ‘1 battle - 1000 outcomes’ and can provide the player an opportunity to strike back. No plan ever survives first contact with the enemy...