( state.buff.rune_of_hysteria.up and 1.2 or 1 ), "runic_power" ) if state.talent.rune_strike.enabled then state.gainChargeTime( "rune_strike", amount ) end if state.buff.dancing_rune_weapon.up and state.azerite.eternal_rune_weapon.enabled then if state.buff.dancing_rune_w...