The default distribution method for shaders is nowMultiscatter GGX, which has always been the best looking, is now the default because it’s been improved to be just as fast as the others. Just note that the one place it may not be optimal is with highly anisotropic glossy shaders. The...
Mixer model Working volume (L) Rotation speed (rpm) Motor power (kw) Overall dimension (mm) Machine weight (kg) CMPS-50 20-30 80 1.1 1400×580×650 300 CMPS-100 40-60 80 2.2 1600×680×800 400 CMPS -300 120-180 80 4 2000×800×1100 700 CMPS -500 200-300 80 5.5 2600×1000×...
Scatter [$] : The scattering tool for blender. SceneCity [$] : Generate large road networks and mass-place tens of thousands of buildings. Mix both procedural and hand-made assets. Graswald [$] : is the solution for 3D Artists who need realistic vegetation in their scenes. Celtic Knot :...
6.The mixed air scatter against hood wall, leading to evenly distributed FiO2. 7.★No worry of CO2 retention(Fixed flow rate of mixed air is 6-8L/Min.) 8.Fluid mechanics of mixed air within incubator has not been altered. 9.Keep the concentration of mi...
体积散射着色器节点。¶ 体积散射 节点允许光线在通过体积时产生散射现象。为场景添加雾效果是一个典型的用法。它也可以与 体积吸收 节点一起使用来制作烟雾效果。输入选项¶ 颜色 体积的颜色。 密度 散射效果的密度。 各向异性 根据穿过物体的光线方向来控制散射效果。属性¶ 体积 体积吸收着色器节点的输出接口必...
In World - Volume, I added Volume scatter to make fast fog without compositing. The ground was sculpted. When I had finished working on all the details and started rendering (Cycle - GPU), the program crashed after a few minutes.