将视图定位在相机上(View Camera) [0](0键) 将视图定位在活动相机上并设置为默认相机(View Active Camera and Set as Default) [CMD/CTRL+ 0](CMD/CTRL + 0键) 显示着色方式(Toggle Shading) [Z](Z键) 切换透视模式(Toggle Perspective) [ALT + Z](ALT + Z键) 更改光标位置(Change Pivot Point) ...
214.blender每日小技巧214- 从视窗看相机Camera view from viewport 00:33 219.blender每日小技巧219- 拓扑网格小工具Instant Meshes (Blender 2.7 & 2.8) 01:09 225.blender每日小技巧225- 链接动画数据并取消链接Link animation data and unlink it (Blender 2.8) 01:05 224.blender每日小技巧224 - 植物...
260.blender每日小技巧Blender Secrets260- 相机绑定插件Camera Crane Rig Addon (Blender 2.8) 00:52 261.blender每日小技巧Blender Secrets 261 -外置 狙击手运动图形插件Sniper Motion Graphics Addon (B 00:49 262.blender每日小技巧Blender Secrets 262 - 将对象对齐到相机视图Align Objects to Camera View (...
是的,一个场景中可以有多个摄像机,每个摄像机可以保持各自对场景的观察角度或构图。 按Shift+A,唤出添加菜单,点击Camera,在场景中再添加一个摄像机: 新添加的相机出现在了游标位置,你可以在大纲窗口中看到它的存在: 选择这个新相机,把它移动到便于观察的位置: 你会发现这两个相机有些区别,默认相机图标上的三角...
(blender的尺度单位一般是m)50.0>>>bpy.data.objects['Camera'].data.angle# field of view (FOV),弧度值0.6911112070083618>>>bpy.data.objects['Camera'].data.shift_x# x方向的偏移 (摄像机光轴偏离图像中心), shift_y属性类似0.0>>>bpy.data.objects['Camera'].data.clip_start# 裁剪近平面z值,clip_...
Blender Secrets 214 - Camera view from viewport.mp4 Blender Secrets 215 - Scaling tips (Blender 2.7 + 2.8).mp4 Blender Secrets 216 - Scaling the Interface (Blender 2.7 + 2.8).mp4 Blender Secrets 217 - Make a Low-Poly Tree in One Minute (Blender 2.8).mp4 Blender Secrets 218 - Metaballs...
2.3.2.1? View(视图)菜单如图2-61所示为Timeline(时间轴)窗口中的View(视图)菜单。 Bind Camera to Markers:将当前激活的摄像机与Marker帧标识符绑定起来,可用于制作多镜头之间的自动切换,快捷键为Ctrl+B。 Only Selected channels:仅显示指定通道的时间轴属性。 Show Frame Number Indicator:在时间轴上显示帧的...
View ‣ Area ‣ Toggle Quad View 快捷键 Ctrl-Alt-Q Toggling Quad View will split the 3D Viewport into four views: Three Orthographic "side views" and one Camera/User View. This view will allow you to instantly see your model from a number of view points. In this arrangement, you...
Stretch/Fit/Crop (按钮) 拉伸/匹配/裁剪 How the image fits in the camera frame 调整图片在摄像机帧中的适应方式(仅摄像机视图中可用) X/Y 0.000 (-10000~10000) 水平/垂直偏移量 Offest image horizontally/vertically from the world origin 从世界原点水平/垂直偏移图片 ...
Lights, camera, Blender! If you're an aspiring filmmaker or a video editing enthusiast, you know the power of a well-placed camera angle in creating captivating visuals. Whether you're working on a short film, animation project, or even a product showcas