此外,也可以使用"UV Sync Selection"功能来保持在模型和UV布局之间的同步选中状态,从而更方便地进行调整和编辑。 除了基本的UV布局和调整技巧,Blender还提供了其他功能来帮助更高级的纹理贴图。例如,可以通过使用Blender自带的纹理绘制工具或导入外部纹理图像来对模型进行绘制或贴图。在使用纹理绘制工具时,可以通过调整笔刷...
Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the selected faces are displayed in the UV editor. These two modes have very different results when transforming components in the UV ed...
UV映射是把二维贴图映射到三维物体最灵活的方法。在此过程中,将三维 (X, Y & Z) 网格展开为二维 (X & Y ... 或者也叫做, "U & V") 图像。图像中的色彩就这样映射到网格上,显示为网格表面的色彩。使用UV贴图可以做出程序化材质和贴图无法做到的真实感,可以做出比顶点绘制更好的细节。
= 0: # 反选按钮仅在选中部分时出现 box_left.operator('kumopult_bac.select_action', text='', emboss=False, icon='UV_SYNC_SELECT').action = 'INVERSE' # 编辑模式切换 box_right = box.row(align=False) box_right.alignment = 'RIGHT' box_right.operator('kumopult_bac.select_edit_type', ...
Documentation & Tutorials Become a power user by learning how to tweak materials, change import options and more. Blender Addon Docs Poliigon Addon for Blender Changelog Friday, November 22, 2024 v1.10.2 Blender 2.83 - 4.3 Tested on Blender: 4.4 (alpha), 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, ...
UV纹理+修改器:VertexWeightEdit+修改器:Mask遮罩 摘要:UV纹理+修改器: VertexWeightEdit+修改器: Mask遮罩 基本流程, 如下图,准备地图一份, 黑白色即可. 纹理使用颜色绘制权重. 白色为1, 黑色为0. 新增球体, 细分多次, 新增顶点组, {group}(空白顶点组); 拆分窗体, 选择{UV/Image Editor}; 阅读全文 ...
Click the “Apply” button on the material selection within the addon. Material "Adjust last" / "Redo Last" settings Right after importing or applying a material, look to the bottom left of the 3D view or press F9 to pull up the "adjust last" menu. ...
Useful for Dynamic Bones where it is ideal to have one root bone full of child bones.This works by checking all bones and trying to figure out if they can be grouped together, which will appear in a list for you to choose from. After satisfied with the selection of this group you can...
记录Blender主干的pr更新 [1]一句话总结prFix #107718: Extend channel selection not working due to key conflicts[2]键冲突了 Cycles: fix device settings update for Multi-device [3]一些setting的问题,比…
Timeline: draw cache in overlay so that it stays in sync with actually cached data[3] 动画keyframe的cache更新,看得一脸懵 Fix#106131: invalid selection after select random curves operator[4] 有个参数反了,雕刻里的随机曲线选不了 Fix#106141: crash when duplicating a node[5] ...