6. Ctrl Z: undo 7. shift Z: redo 8. vertex选择模式下,按住alt键,点击边,可以环形边上的所有顶点。 9. 按两次g:edge side 10. shift c: cursor恢复到世界中心 11. shit right click: 设置新的cursor 12. c: Circle Select 13. shift D: duplicate S
bl_options = {'REGISTER', 'UNDO'} def execute(self, context): scene = context.scene cursor = scene.cursor.location obj = context.active_object # 下面三行是中文版要减面的代码 减到10% bpy.ops.object.modifier_add(type='DECIMATE')
字符串在 OBJECT_OT_modifier_add 函数里,找到 OBJECT_OT_modifier_add 函数名后,Visual Studio 里按下F12(或鼠标右键选择Go To definition)跳转到定义处。 从object_intern.h 找到有关修改器 add / remove / move_up / move_down / apply / convert / copy 的 Operator: void OBJECT_OT_modifier_add(str...
You can then use the undo command to return to your previous working stateThe very first shapekey fails / all shapekeys failThis is most likely because your modifier stack when collapsed always yields different geometry (vertex counts / edge counts) each time. Here you need to work through ...
row.operator("grt.tweak_rig", text="Tweak", icon="MODIFIER") row.operator("grt.apply_rig", text="Apply Rig") # layout.operator("grt.unmute_constraint", text="Constraint") layout.operator("grt.switch_parent_armature", text="Switch Parent Armature", icon="UV_SYNC_SELECT") layout.oper...
To create our wheels on the other side, we can apply the mirror modifier to automatically paste these to the other side of the train as well. Let's repeat the step from before, select the eye dropper tool for a mirror object and select our train base. And now ...
Add F-Curve Modifier:为曲线添加修改器,快捷键为Shift+Ctrl+M,可选择的修改器包括,Generator(发生器)、Built-in Function(运算公式)、Envelope(封套形)、Cycles(循环型)、Noise(噪音)、Python(脚本控制)、Limits(极限)控制和Stepped(阶梯形)。借助修改器,我们可以制作出一些特殊形状的曲线效果,如图2-71所示。 ?
* fix: rendering and visibility icons in modifier panel move between clicks * fix: missing updates when changing smoke flow settings. * fix: sequence rendering now displays overall animation progress in the progress bar * fix: incorrect undo pushes when changing user preferences ...
Blender允许调整轴向向量,用户可以借此翻转螺旋的方向(通过翻转高度的角度向量),这意味着可以调整操作的顺时针和逆时针方向,同时调整轮廓的角度向量,获得对应的弯曲(见图 螺旋工具 ui-undo-redo-adjust-last-operation 面板(编辑模式)。)。https://docs.blender.org/manual/zh-hans/dev/modeling/meshes/editing/edge/...
Select an existing curve object in the Copy Object Properties option in the toolbar to apply its properties like material, dimension, bevel depth, bevel object on to the curves / shapes drawn with the Flexi Bézier Tool. If a mesh object is selected, only its material is applied to the cu...