272.Blender每日小技巧Blender Secrets 272 - 一次打开所有对象的自动平滑Turn on Auto Smooth for all o 01:05 271Blender 每日小技巧Blender Secrets 271 - 纹理灯光Textured Spotlight (Blender 2 00:49 270.Blender每日小技巧Blender Secrets 270 -从比例编辑中隐藏顶点 Hide vertices from proportional 00:37...
Blender Secrets 270 - Hide vertices from proportional editing (Blender 2.7 & 2.8).mp4 Blender Secrets 271 - Textured Spotlight (Blender 2.7 & 2.8).mp4 Blender Secrets 272 - Turn on Auto Smooth for all objects at once (Blender 2.7 & 2.8).mp4 Blender Secrets 273 - Destructive Extrude (Blende...
To work on the ear, in the 3D Viewport, we now select only the "ear" faces. You can use vertex groups to select the ear faces. Selecting sub-meshes is easy too, since they are not connected to the rest of the mesh. Simply selecting linked vertices will select that entire submesh. ...
Ctrl+E Make Seam/Sharp 制作切缝/尖锐 Alt+M Merge Vertices 合并顶点 Ctrl+M Mirror 镜像 Alt+Shift Shrink/Fatten 收缩/平整 K+Click Knife 切割 Alt+F Fill 填充 Shift+Alt+F Beauty Fill 完美切割 Ctrl+1/2/3/4 Add Subdivision Level 添加细分级别 Curves——曲线 H Toggle Free/Aligned Handles——...
Alt+M Merge Vertices 合并顶点 Ctrl+M Mirror 镜像 Alt+Shift Shrink/Fatten 收缩/平整 K+Click Knife 切割 Alt+F Fill 填充 Shift+Alt+F Beauty Fill 完美切割 Ctrl+1/2/3/4 Add Subdivision Level 添加细分级别 Curves——曲线 H Toggle Free/Aligned Handles——切换自由/对齐手柄 V Vector Handles——...
This is done through Blender vertex groups that match the name of one of the bones in the Armature (see the Data Panel in the mesh's Object Properties window). If you're in Edit Mode on this Mesh, you can use the Data Panel to select vertices in groups or re-assign them. ...
If so, turn on X-Ray view (Properties ‣ Armature tab).如果在网格上绘制,则会为骨骼创建一组顶点。如果在顶点组之外绘制,被绘制的顶点自动加入到顶点组。对于对称网格和对称骨架,可以使用 X镜像 选项。会自动生成镜像组的镜像权重。Tip 选择变形组 为变形骨骼(在骨架中)进行权重绘制时,可以通过选择相应的...
Wireframe Fresnelin Edit Mode is now a preference and off by default to make vertices more visible, but you will likely want to turn it back on if you work with dense meshes. Thecolor of wireframescan now be controlled in all shading modes, morepolycount infohas been added to the object...
Click and drag on vertices to tweak their position Ctrl + click to add geometry, with a blue preview and the automatic creation of quads Shift + click to delete faces or verticesVoxel Remesh Intended for use with sculpting as an alternative (slightly more zBr*sh like) workflow to dynamic ...
at some point it will spread to all selected vertices.please note, if you have symmetry turn on and the mesh is symmetric, it will affect the other side, which usually is not intended.a common mistake would be that: the symmetry is turned on and select some part of vertices from one ...