ESC Stops ongoing operation——停止当前操作 TAB Toggles Edit/Object mode——切换编辑/物体模式 Z Toggles Solid/Wireframe display——切换实体/线框显示模式 Ctrl+G Add to Group 添加到群组 X Delete 删除 Ctrl+Z Undo 取消 Ctrl+Shift+Z Redo 重做 CTRL+N Open New Default File——新建 CTRL+O Open ...
Switch to 'Edit mode' (button located beneath viewport) and then click the button directly to the right of that to change to 'Texture' [Viewport Shading] Toggle the 'A' key to make sure all faces of your mesh are selected - everything should be highlighted orange. Then click the 'Assig...
Switch to Editor 切换到编辑器 Shift+F8 Next Strip 下一段 Page Up Previous Strip 上一段 Page Down Split Strips 拆分段 K -3Lock Strip 锁定段 Shift+L Unlock Strip 解除锁定 Shift+Alt+L Copy Strip 复制段 Ctrl+Ctrl Paste Strip 粘贴段 Ctrl+V Separate Images 独立图像 Y Snap Strip to Scrubber...
Switch to object mode by pressing the [Tab] key (or the top left button).Select Apply from the v next to the Subdivision Surface to apply it.Switch to object mode and apply the Subdivision Surface Switch to Edit mode again with the [Tab] key, make sure the Subdivision Surface is applie...
switch to vertex select, select the pivot vertex. Now press Shift-S and choose Cursor to Selected. The 3D cursor will move to the vertex that is selected. Hit A to deselect all. switch to Object Mode Go to the tool shelf and choose Origin > Origin to 3D Cursor. ...
EditMode中,CTRL + Tab 唤出Mesh Select Mode的PopupMenu Press CTRL + L to select all connected vertices。 此时,左边Tools面板会出现Delimit Now select the UV delimiter by selecting UVs in the bottom left panel. UV delimiter Select the edge loop underneath as well by holding Shift and Alt (or...
Switch to Edit Mode and select the problematic object. Press the "N" key to open the sidebar, and navigate to the "Mesh Analysis" tab. Select "Intersect" from the "Type" dropdown menu. Adjust the "Threshold" slider to highlight intersecting faces in different colors. ...
Switch toEdit Mode(pressTab) and inspect your object to ensure the hollowing process was successful. Now that you've used the Solidify Modifier to create a Blender hollow out object, let's explore another technique - the Boolean Modifier. ...
In the Outliner window, select the _OuterCage mesh and switch to Edit Mode Tab. In the Viewport, enable X-Ray view and Materials View to improve visibility and access to the vertices of the outer cage mesh. While in Edit Mode, adjust the vertices with the Edit Mode tools so that the ...
3 Switch to edit mode ..1 Must switch to Edit mode, only after that we could see the right...