bpy.ops.object.select_all(action='DESELECT')# Set the 'select' property of the datablock to Truebpy.data.objects[objName].select =True# Select only 'Cube'mySelector('Cube')# Select 'Sphere', keeping other selectionsmySelector('Sphere', additive=True)# Translate selected objects 1 unit a...
Renders can be split up into layers and passes, which can then be composited together for creative control, or to combine with real footage. Freestyle can be used to add non-photorealistic line rendering. 渲染被分成好几层,可以创造性地组合在一起,或者和镜头结合在一起。Freestyle能够被用来添加非...
import bpy import bmesh # Must start in object mode bpy.ops.object.mode_set(mode='OBJECT') bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete() # Create a cube and enter Edit Mode bpy.ops.mesh.primitive_cube_add(radius=1, location=(0, 0, 0)) bpy.ops.object.mode_s...
You’ve seen it in action from one of example up above, the cross shape. I achieved that by marking edge seams. So, the first question: what is an edge seam, and how do I mark it? Well, an edge seam is you defining an edge on your object that the editor will run a tear ...
Does not use naming conventions, I personally don't like having to keep track of what every single object is named. Collections in 2.8 work great and make it very easy to group a bunch of meshes so I'm using that instead.@MACHIN3 not that I know of, some got added to 2.8 it ...
Edit Split Normals : Edit normals like meshes. Auto Mirror : Automate a series of tasks, such as deleting a half, setting a mirror modifier, setting a clipping, etc. Drop It : Designed to drop fast and simply Objects to Ground or Surface. Maxivz’s Interactive Tools : Collection of ...
Press Tab to put the Monkey object into Edit Mode. With all the Mirror Axis options disabled move one of the Monkey object's vertices slightly. Then Turn the X Axis Mirror on but leave Topology Mirror disabled. If you now move that vertex again, the X Axis Mirror will not work and the...
The overall structure and general appearance of a UV map is determined by the mesh being unwrapped and the way that might be marked with Seams to force splits, separations, or other detachments, between elements that do not necessarily need to reflect the object being unwrapped, or represent ...
Then select Key 2 and press again s, write 0.5 and Enter to scale the cube to half size. Now you have three shapes to animate. Go into Object Mode by pressing tab and in the bottom you should see that the current frame is 1. Select Key 1 and in value set it all the way to ...
fixed Default Auto-generate mode for split normals in Blender 2.75 (change should also work in older versions) tooltip text fixes consolidated pie menu and other functions into one file, removed unneeded temp_data file added a function to flip normals on selected object pie menu is now only ...