if (use_occlusion_plane || (snap_to_flag & SCE_SNAP_TO_FACE)) { if (use_occlusion_plane || (snap_to_flag & SCE_SNAP_TO_FACE) || /* Snap to Grid requires `ray_start` and `ray_dir`. */ (snap_to_flag & SCE_SNAP_TO_GRID))...
With an edge-loop selected the next step is to collapse it into its nearest neighbour, this is done using the “Edge Slide” tool. To do this, with the mouse over the 3D view press “Ctrl+E” to open the “Edge Specials” menu pop-up (shown below). Click “Edge Slide” to active...
吸附元素: 吸附 ‣ 吸附到 Snap toIncrement 增量: 吸附到栅格点。在正交视图中,吸附增量根据缩放级别而变化。 Vertex 顶点: 吸附到网格物体的顶点。 Edge 边: 吸附到网格物体的边。 Face 面: 吸附到网格物体中的面的表面,可用于重拓扑。 Volume 体积: 吸附到鼠标光标下方第一个物体的体积内的区块。与其他...
Blender Secrets 642 - The magic of Grid Fill.mp4 Blender Secrets 643 - How to Retopo.mp4 Blender Secrets 644 - Bevel and Crease Hard Surface Panels.mp4 Blender Secrets 645 - Live Unwrap.mp4 Blender Secrets 646 - Quick topology fix for ugly edges.mp4 Blender Secrets 647 - UV unwrapping tip...
Lol wut? Max 2012 breaks the dreaded import ase issue only to make it worse by not having an exporter? What's the purpose of that? --- Is cool that you can work in blender, however I don't know how useful it is unless you can grid snap good. Other wise you'll get leaks all...
box.label(text="Position:", icon='SNAP_GRID') box.prop(self, "offset") col = box.column() row = col.row() row.prop(self, "offset_axis", expand=True) row = col.row() row.prop(self, "offset_amount") col.enabled = self.offset box.label(text="Plane dimensions:", ...
you get a complementary cube. The grid is the ground-plane. The triangular object in the upper-right is the camera. In this software, you build the scene, simple or complex, whatever you need. You place and edit the objects. You paint and/or texture them and then light them. That's...
Start by creating a closed path for the outer contour and export it, since likely you're going to need it to clean up the edges and/ or as a snap guide when working with your otehr imported paths. Then analyze which areas in your artwork are actually logi...
37. Separate, Delete, Grid Fill Here we look at how to split an object into separate parts, how to delete specific types of geometry (vertices, edges, faces), and how to replace tricky “n-gon” geometry with more useful quads. 38. Proportional Editing It can be handy, particularly when...
RandoMesh : A blender addon to add randomized geometry to any mesh. SliceMesh : Simple script for Blender 2.80 to automate mesh slicing. SuperPoke : Iterative poking tool for Blender. MegaGrid : Simple Python script to randomly spam subdivisions. BY-GEN : is an addon designed to simplify th...