整个效果看起来十分的平滑,转折结构又很明确,所以个人感觉这个auto smooth 是非常好用的。我们只需要简单的告诉blender:“hey,blender,如果两个转折面的角度低于这个数值的话,就不要平滑显示。” 顺便说一嘴,两个转折面通过一个边相连,所以我们不要太关注某一个边的角度,我们主要关注两个相邻面的转折角度。 是不...
Haven't seen any articles on this, but a user by the name of Tomo has posted some pretty neat character animations. It's looks like Tomo has been testing this out with Blender for a while, but he's been showing some more polished videos recently. I also think that this is one of t...
Textures controlling reflection/refraction/transparency color are not supported. Bump mapping is not supported, all deformations must be part of the reflective/refractive/transparent mesh (e.g. with displace modifier), however smooth shading is supported. Caustics may wrap poorly around curved objects ...
Everything is snappy and smooth with commendable system stability throughout the UI. However, using Blender in the latest version (2.91.2) with Rosetta has found the app crashing multiple times. This is mostly when I'm using the Shading tab extensively and not even rendering. It happens once...
Animation and Rigging need smoothviewport performance, not just when actively working on your objects, but especially when hitting that play button to see how they look. You won’t be able to iterate efficiently on low-fps previews. Animated Objects and Rigs are built with chained dependencies....
* mesh_smooth_type='OFF'## Extras panel * Instructions for exporting studio objects from the game and importing them using the button in the panel [can be found here](https://www.youtube.com/watch?v=PeryYTsAN6E) * Instructions for exporting animations from the game and importing them usi...
Not much happened with sculpting in this update, but the Smooth Shading option was removed fromDynamic Topology since it now properly gets that info from the object data, and the sculpting keymap was updated to make it more consistent with the other modes. ...
Studio Lights:Studio lights control the standard lighting used in your 3D Viewport when working in Solid viewport shading. Some Blender users like to have a custom studio light setup with drastically different settings per light so that they can have a good sense of each side of their model an...
This is mostly a personal preference, though some sculptors claim to have a more responsive 3D Viewport with Smooth Shading disabled. Remesh: The Remesh sub-panel within the Dyntopo panel should not be confused with the main Remesh panel in Active Tool Properties....
Verge3D Blender: Wire render causes other objects to lose smooth shadingHome › Forums › Bug Reports and Feature Requests › Verge3D Blender: Wire render causes other objects to lose smooth shading Tagged: Wireframe wire rendering shading normals This topic has 2 replies, 2 voices, and ...