Welding two objects together isn’t the only thing merge is good for. You can also use it to cull down your polycount by collapsing excess faces, and converting quads into tris for when you're done modelling, and want to clean up your mesh a bit. We’ll use our room as an example....
Use the "Shade Smooth" operator on your object. Also, there cannot be any holes in the mesh. See Collision mesh#Caveats.Export filenameMy stuff is exporting with the wrong name! Names of Blender objects/data used have an annoying 29-character limitation, which the Source Tools overcame by ...
importbpydefmyActivator(objName):# Pass bpy.data.objects datablock to scene classbpy.context.scene.objects.active = bpy.data.objects[objName]# Activate the object named 'Sphere'myActivator('Sphere')# Verify the 'Sphere' was activatedprint("Active object:", bpy.context.object.name)# Selected ...
Before the lattice can actually affect the sphereoid, we need to attach the two together. To do this, first select the spheroid, hold shift and then select the lattice. Both should be pink now, but the lattice is brighter to indicate it's the active selection. Now we'll make the latti...
You can now finally mark edges assmoothorsharpwith geometry nodes. A newPoints to Curvesnode can be used to string points together based on their index and grouping. And, speaking of curves, theCurve to Meshnode is now significantly faster in some situations. ...
With a 800-watt motor, this blender has the power to tackle even the toughest jobs. You'll get smooth results with less effort, as well as a 5-foot power cord for extra reach. It also comes with a 600ml mixing beaker, whisk attachment and 500ml chopper attachment to provide three func...
and hitting "Set Smooth".Don'tselect all the objects at once and hit "Set Smooth" - this will not produce the same result. Once we've done this, select all the collision objects and export them as table_phys.smd. Remember that the exporter script requires all meshes to be UV mapped,...
For more complex mechanical objects, this tool can quickly and easily create a regular and straightforward UV layout for you. 选项¶ 工具栏的 调整上一步操作 面板提供了对网格展开方式的精细控制: 角度限制 控制面的分组方式:值越高,分组越多越小,不过畸变更小;值越低,分组越少,代价是畸变更多。 孤...
The Smooth operator with "Expand" tends to either clip values or smear them way too much. Bleed provides finer control and guarantees that new weights will never be lower than the input weights. Use to create precise weight gradients or to soften skinning without weakening the overall deformation...
If you rename two tracks on two different objects to the same name, they will become part of the same glTF animation and will play together. UsingSceneoption, animations will be exported as you can see them in viewport. You can choose to export a single glTF ani...