My goal for this piece was to capture in a minimal style the golden, glowing atmosphere of the region of Tuscany in Italy. It had to be simple and stylized, and it would have to cover 360 degrees so that a camera could fly around freely in all directions. Ideally, each frame of the ...
6. Using Bendy Bones: Bendy bones are a unique feature to Blender, which allows us to kind of curve and bend bones almost like you would a curve with a pin tool and an Adobe application. Let's look at how we can create this simple little Laura, which we'll be using later in the...
In this instance, I already have a model inside of Blender that I've been working on, but if you have a model that needs to be brought into blender, simply click on File in the top left corner of the Blender window, then import, and choose whatever model type your model is (fbx or...
Modeling The modeling part is nothing too fancy, mostly because the parts of the katana are relatively simple in terms of shapes. Pretty much everything was modelled using the mirror modifier, mesh deform (used to bend the meshes), booleans and the subdivision modifier. For the Tsuka ito (C...
Although this will probably not be an issue if the le es are seen from afar, you can still make it look better with a simple trick. Set Interpolation to Smart . Looks better! The next map we’ll add is the Translucency map. This one is important for realism - it lets light pass ...
Then hit ctrl+p again and select "armature deform with automatic weights". This is a very basic and not always fantastic weighting system for rigging, but for getting started on rigging, and/or starting weight painting, it gets the job done!