六、其实Blender还有好多的内置插件,只不过我们没有开启或留意罢了。 就像左上角File旁边Edit,Repeat Last Shift+R 重复操作,Batch Rename 批量命名一样。 其他相关插件有待添加。
Fixed a bug that prevented Shift + R (Repeat Last) to work normally. New warnings are shown when trying to set a Custom Origin with no active vertex. And when trying to set a Custom Plane with no selection, as well as informing the user when a selection of elements cannot be used to...
First, there’s a newRepeat Zone, which can loop instructions any number of times. The way it works is very similar to the Simulation Zone that was introduced in the last version, but instead of looping once every frame, you can loop as many times as you’d like on any frame. Next,...
Added "Clear Preview" operator (shortcut: Alt+E) to clear current preview node Added "Execute Node" & "Clear Preview" ops to "Utilities" UI panel Improved "Send to Sverchok" node to include selection mask with mesh data sent Improved "Receive from Sverchok" node to set selection mask to...
Github 压缩包地址:https://http://github.com/jayanam/shortcut_VUr 下载好后,剪切至Blender根目录 Blender_AddOn文件夹当中。 Blender 页面,Edit ->Preferences->Add-ons->Install 选取我们的压缩包 4.勾选插件 Official——官方插件 Community——社区人员开发的插件 Testing——一般用于自己开发的插件测试 然后...
By selecting the upper leg last, that one is the parent of the lower leg. Now that the body parts are parented to each other, they can be animated with keyframes by rotating them by pressing R and recording the keyframe by pressing i (choose “Rotation”). Repeat these steps for all...
Shortcut: use gradient texture directly driven by the lighting rig circle empty – here you have the limitation that you cannot move the lights _within the rig_ anymore like Gleb is doing all the time, but if you only use the rig, the gradient and hence the rayleigh should follow ...
Just select the cube and toggle the Transform properties with the keyboard shortcut N. Make sure that the current frame is 1 and with the mouse cursor over one of the Location properties, press I. This has the effect of automatically creating an action called CubeAction and inserting a Key...