AI代码解释 auto mesh=CADMesh::TessellatedMesh::FromOBJ("20200708-mura19camera.obj");mesh->SetScale(1000.0);//to change the Blender default basic unit(m) to mmG4VSolid*solid[3];G4Stringmeshname[3]={"mask19","baso4","scintillator"};G4LogicalVolume*logic[3];for(inti=0;i<3;i++){so...
如果用户指定additive = True,该功能将不会预先清除其他选择。 importbpydefmySelector(objName, additive=False):# By default, clear other selectionsifnotadditive: bpy.ops.object.select_all(action='DESELECT')# Set the 'select' property of the datablock to Truebpy.data.objects[objName].select =Tru...
set=prop_methods("SET", "height"), get=prop_methods("GET", "height"), update=prop_methods("UPDATE")) mesh: PointerProperty(type=Mesh) 单独的set 、 get和update参数都指向prop_methods函数的返回值。这些值必须是函数,参数分别为(self, value)、(self)和(self, context)。这个闭包工厂可能看起来额...
Set to Use GPU (you still need to enable your GPU device in settings) Set Units to Millimeters Set Preview samples to 200 Set Render samples to 1000 Turn on viewport denoising turn on film transparent Adpative Threshold to 0.05 Preview Adaptive Threshold to 0.2 Enable Optix Enable All Render...
"description": "Make Mini Rack Units Dynamically", "author": "Jim O'Connor <hello@ocommaj.com>", "version": (0, 0, 1), "blender": (2, 90, 1), "category": "3D View" } module_names = [ 'standoff_props', 'standoff_operator', 'standoff_panel' ] ...
[0, 1, 2]] # Select a random face 2x2x1 units wide, snapped to integer coordinates lower_sel = [randint(l, u) for l, u in zip(lower_bbox, upper_bbox)] upper_sel = [l + 2 for l in lower_sel] upper_sel[randint(0, 2)] -= 1 ut.act.select_by_loc(lower_sel, upper_...
Rules to create parametrical modeling Units set up for modeling Using imperial units Precision modeling with Blender Controlling scales for modeling Adjusting the origin point of 3D modelsDrivers for connecting propertiesThe next step to get our models with parametric controls is to use Drivers in Ble...
context.view_layer.objects.active=weaves[0]bunny.select_set(False)# set object mode and join all weave unitsbpy.ops.object.mode_set(mode='OBJECT')forunitinweaves:unit.select_set(True)bpy.ops.object.join()# set a reference of active object and rename itbunny_weave=bpy.context.objectbunny_...
by directly entering the X, Y and Z values in metric units. For example you can enter “2mm”, “4.2cm” or “6.33m”. It is also possible to set the dimensions in metric units and the rotation in degrees. The position of the 3D cursor can be precisely set in metric units as ...
// linewidth: 7, // in world units with size attenuation, pixels otherwise // // vertexColors: true, // 默认为false,为false时颜色仅由LineMaterial的color决定;为true时颜色由LineMaterial的color和LineGeometry的color共同决定 // // resolution: // to be set by renderer, eventually ...