308.Blender 每日小技巧Blender Secrets 308 - 按表面积选择面Selecting faces by surface area (B 00:41 307.Blender 每日小技巧Blender Secrets 307 - 使用空来控制纹理Using Empties to control textures 00:50 306.Blender 每日小技巧Blender Secrets 306 -将约束从一个对象切换到另一个对象Switch Constraints ...
Blender Secrets 122 - Selecting Loops in 2.79 and 2.8 00:45 123.blender技巧篇扩展中文版123 -插入边界Inset Boundary 01:03 124.blender技巧篇扩展中文版124 -在大纲视图中快速找到对象 Quickly Find Objects In The Outliner 00:49 125.blender技巧篇扩展中文版125 -在UV查看器中可视化拉伸区域 Visualise Str...
https://docs.blender.org/manual/zh-hans/dev/modeling/meshes/selecting/mirror.html 模型 Object/Edit 球形化 Sphere Shift-Alt-S https://docs.blender.org/manual/zh-hans/dev/modeling/meshes/editing/mesh/transform/to_sphere.html 模型 Object/Edit 切变Shear Shift-Ctrl-Alt-S https://docs.blender.org...
Auto Depth:If you tend to create large environment scenes, having this option enabled is often useful so that you can quickly navigate your way through your scene without becoming stuck. Smooth View:In my opinion, Smooth View is still one of the coolest convenience options added to Blender in...
EditMode中,CTRL + Tab 唤出Mesh Select Mode的PopupMenu Press CTRL + L to select all connected vertices。 此时,左边Tools面板会出现Delimit Now select the UV delimiter by selecting UVs in the bottom left panel. UV delimiter Select the edge loop underneath as well by holding Shift and Alt (or...
I then, selecting the mesh and then the piece of clothing, go to weight paint mode and choose the 'transfer weights' option under the tools section but the weights dont actually get transfered, nothing happens. All the tutorials online use previous versions of blender and so th...
模型 编辑模式 Mirror Selection Shift-Ctrl-M https://docs.blender.org/manual/zh-hans/dev/modeling/meshes/selecting/mirror.html 模型 Object/Edit 球形化 Sphere Shift-Alt-S https://docs.blender.org/manual/zh-hans/dev/modeling/meshes/editing/mesh/transform/to_sphere.html 模型 Object/Edit 切变Sh...
Bones骨骼 解释了骨架的基本元素骨骼bones的属性.Visualization骨骼显示 告诉我们用4种不同的方法显示骨骼bones.Structure结构 解释在一个骨架中骨骼bones 的结构.Selecting选择 仅仅选择骨架armatures中对你很重要的部分.Editing编辑 Bones 学习如何在Blender 中编辑骨骼bones in Blender 。并看看那样做有什么影响.
Holding Alt while selecting a UV component selects a loop of edges that are connected in a line end-to-end, passing through the edge under the mouse pointer. Holding Shift-Alt while clicking adds to the current selection. See also Mesh edit Select Edge Loops.标题...
…then selecting “At Last”. This is what will happen… Boonk. Boonk. Now do it again for the other set of vertices… Boonk. Boonk. There you go! These two objects are now one mesh, and you can do things like this… Neat! You just made yourself a little split in your mesh...