Ctrl+LMB Circle Mouse-over select——鼠标悬停圈选 G Grab (move)——移动 R Rotate——旋转 S Scale——缩放 X Delete——删除 M Blender Layers——blender层 SHIFT+CTRL+ALT+Ctrl Origin to Geometry——中心点到几何体 CTRL+TAB Sub-Object Selection Menu——子物体选择菜单 ALT+RMB Loop Select——环...
许久没有更新文章了,刚好最近准备开始学习blender,整理了一份快捷键清单,欢迎大家补充 功能快捷键布局(Layout)左键单击(Left Click)[LEFT CLICK](左键单击)右键单击(Right Click)[RIGHT CLICK](右键单…
Hotkey: Shift-Ctrl-M Select the Mirror objects of the selected object, based on their names, e.g. "sword.L" and "sword.R". 先选择2个mirror 物体, 然后 ctr + shift + m 会选则 这2个物体的 对称中点 物体, 哈哈, 原来是这个意思 48 先选择2个物体 然后菜单 objcet parent 。 2个物体会...
The Boolean modifier is used between two objects, preferably in contact, where you define one of them as the “main” object and the other as the “auxiliary” object. (The object you select to add the modifier to is the main object.) Then, you can choose to do one of the following ...
Select the Mirror objects of the selected object, based on their names, e.g. "sword.L" and "sword.R". 先选择2个mirror 物体, 然后 ctr + shift + m 会选则 这2个物体的 对称中点 物体, 哈哈, 原来是这个意思 48 先选择2个物体 然后菜单 objcet parent 。 2个物体会变成父子关系。 最后被选...
全选物体:A 框选物体:B 反选物体:Ctrl+I 删除物体:X 重复上一步操作:Shift+R 游标 游标:Shift+...
Select all objects present in the scene with the hotkey ‘A’. Extrude a region from a selected face or edge with the hotkey ‘E’. The Bevel tool allows you to create chamfers on selected edges, which you can access with the hotkey “Ctrl + B”. The Add menu on top of the vie...
Booleans enable us to join pieces of geometry together, or use one piece of geometry to cut one shape out of another. The Bool Tool add-on really improves Blender’s native boolean workflow, making it really quick for us to create quite complex shapes. ...
Select the bone you want to attach the mesh to in the panel Press the "Attach Mesh" button -> Done! Support us: We worked hard on this feature. If you like it consider supporting us, it helps a lot! Decimation Decimate your model automatically. ...
Browse to the location of the ZIP and select it, then press "Install from Disk" The project accepts donations through Open Collective. Alternatively individual developers can link their donation links here: