081.blender技巧篇扩展中文版081 -沿法线挤压面 Extrude Faces Along Normals 01:39 084.blender技巧篇扩展中文版084 -装配一个简单的角色部件1 Rigging A Simple Character Part 1 02:20 083.blender技巧篇扩展中文版083-与顶点父子关系的波浪交互Wave Interaction With Vertex Parenting 02:19 082.blender技巧...
挤出流形【extrude manifold】 沿法向挤出【extrude along normals】 挤出各个面【extrude individual】 挤出至光标【extrude to cursor】 内插面【inset faces】 倒角【bevel】 环切【loop cut】 偏移环切边【offset edge loop cut】 切割【knife】 切分【bisect】 多边形建形【poly build】 旋绕【spin】 旋绕复...
38 081.blender技巧篇扩展中文版081 -沿法线挤压面 Extrude Faces Along Normals 01:39 084.blender技巧篇扩展中文版084 -装配一个简单的角色部件1 Rigging A Simple Character Part 1 02:20 083.blender技巧篇扩展中文版083-与顶点父子关系的波浪交互Wave Interaction With Vertex Parenting 02:19 082.blender技巧...
Blender Secrets 081 - Extrude Faces Along Normals.mp4 Blender Secrets 082 - Using Empties For Transformations And Mirroring.mp4 Blender Secrets 083 - Wave Interaction With Vertex Parenting.mp4 Blender Secrets 084 - Rigging A Simple Character Part 1.mp4 Blender Secrets 085 - Rigging A Simple Charac...
How to move multiple faces along their individual normals? ---> Alt + S Modelling Basics Creating Faces N-Gons Extrude Knife Vertex Connect Inset PET(Proportional Editing Tools) Rip Node Editor 常用 Voronoi Texture ColorRamp Bump Noise Texture ...
5. 机头,其中顶端封面可以用grid fill,会在面的中间生成一个点,比较方便;Ctrl+right click是直接extrude faces,也很方便 6. 尾部和机翼,基本都是相似的操作,都是从circle开始,然后Extrude,Scale,Ctrl+R,Ctrl+B,Extrude along normals等等,然后modifier基本都是subdivision surface和mirror; ...
Design note: when selecting errant faces using vertices or edges make sure all component elements are included to the degree that the inverted faces highlight. The option to flip or invert faces [1] is anEdit Modeoption only (accessible only when editing meshes), clickMesh » Normals » ...
[objName].scale = v # Declarative def location(objName, v): bpy.data.objects[objName].location = v # Declarative def rotation(objName, v): bpy.data.objects[objName].rotation_euler = v class create: """Function Class for CREATING Objects""" def cube(objName): bpy.ops.mesh.primitive...
These faces should be flagged as Exit in the Navmesh model (dark green) and typically lie very close to the node. If you select an MCG edge, the faces of that edge's linked MSB Navmesh that are referenced by the two nodes of that edge will (by default) by drawn in red (Node A...
Focuses view on currently selected object/s by centering them in the viewport, and zooming in until they fill the screen. 数字键盘 点 .键 视图放大所选择物体(最后创建的物体),显示物体 31 Center View to Cursor Alt-Home Centers view to 3D-cursor. ...