214.blender每日小技巧214- 从视窗看相机Camera view from viewport 00:33 219.blender每日小技巧219- 拓扑网格小工具Instant Meshes (Blender 2.7 & 2.8) 01:09 225.blender每日小技巧225- 链接动画数据并取消链接Link animation data and unlink it (Blender 2.8) 01:05 224.blender每日小技巧224 - 植物...
155.blender每日小技巧155 - 对象模式下的视口透明度Viewport transparancy in Object Mode 106 -- 0:49 App 240.blender每日小技巧Blender Secrets 240 - 加权法向修改器Weighted Normals modifier 96 -- 0:41 App 328.Blender每日小技巧Blender Secrets 328 - cycle中的单边自发光着色器One-sided Emission Shader...
Change active Camera 改变主摄像机 Ctrl+0 Use Render Buffer 使用渲染缓冲 J Only Render Selected 只渲染选择的 W Only Render Portion 部分渲染 Shift+B Save Over Default Scene 保存为默认布局 Ctrl+U Make Screencast 截屏 Ctrl+F4 Fly Mode 飞行模式 Start Fly Mode 开始自由模式 Shift+F Accelerate 加速...
T Toggle 3D Editor Tools Panel——切换三维编辑器工具面板 NUMPAD+0 Camera View——相机视图 NUMPAD+5 Toggle Perspective/Orthographic——切换透视/正交视图 CTRL+ALT+NUMPAD+0 Align Camera to View——对齐相机到视图 J Cycle Render Slots——循环渲染槽 Numpad . Zoom to Object 缩放到物体 Shift+F Fly ...
Blender Secrets 054 - 2 Viewport Tips.mp4 Blender Secrets 055 - How to Choose Between Multiple Camera's.mp4 Blender Secrets 056 - How To Use the BoolTool Add-on.mp4 Blender Secrets 057 - Flatten Faces.mp4 Blender Secrets 058 - Collapse Edges.mp4 Blender Secrets 059 - Crease Edges.mp4 Ble...
Press “Shift+A” to bring up the Add menu or click the Add dropdown at the top of the Viewport. Left-click on “Camera” to create a new camera at the location of the 3D cursor. Repeat this step as many times as needed to add additional cameras....
Viewport navigation & Interface Modeling basics & tools Select through the mesh Join viewport areas Split viewport areas How to use HDRIs Background backdrop How to bake normal map from high-poly mesh Reset/clean messy interface Cloth Simulation ...
摄像机Camera 我们已经在3D视口里看到摄像机了,可以通过按数字键盘的0键来获取摄像机的视点,或者右上角摄像机图标。 只有当我们在进行渲染的时候才会用到摄像机。如果没有摄像机那么就无法渲染场景。 重置Reset 有时我们可能会迷失方向了,甚至不知道我们的场景在哪里。我们可以按SHIFT+C键将焦点重新聚焦到场景上。
Viewport navigation & Interface Modeling basics & tools Select through the mesh Join viewport areas Split viewport areas How to use HDRIs Background backdrop How to bake normal map from high-poly mesh Reset/clean messy interface Cloth Simulation ...
2. Select the active “Camera” in the “Outliner” window. 3. In the “Object Data Properties” under “Viewport Display->Show” enable “Mist”. 4. In the 3D viewport select “Top” view “Wireframe” mode. 5. In the “World Properties” under “Mist Pass” adjust the “Start”,...