重置位置(Reset Position) [ALT + G](ALT + G键) 重置旋转(Reset Rotation) [ALT + R](ALT + R键) 重置缩放(Reset Scale) [ALT + S](ALT + S键) 切换捕捉(Toggle Snap) [SHIFT + TAB](SHIFT + TAB键) 复制(Duplicate) [SHIFT + D](SHIFT + D键) 链接复制(Linked Duplicate) [ALT + D]...
playerMesh.position.set(0, 0, 11.5); playerMesh.rotateY(Math.PI); playerMesh.add(camera); camera.position.set(0, 2, -5); camera.lookAt(lookTarget); const pointLight = new THREE.PointLight(0xffffff, 1.5); playerMesh.add(pointLight); pointLight.position.set(0, 1.8, -1); playerMix...
重置位置(Reset Position)[ALT + G](ALT + G键)重置旋转(Reset Rotation)[ALT + R](ALT +...
//参数:名称,位置,场景 var camera = new BABYLON.DeviceOrientationCamera("DevOr_camera", new BABYLON.Vector3(0, 0, 0), scene); //将相机对准特定位置 camera.setTarget(new BABYLON.Vector3(0, 0, -10)); //设置摄像机对移动和旋转的敏感度 camera.angularSensibility = 10; camera.moveSensibility ...
Camera Position Adjustment in order to view the models. Initially adjusted the Z axis 02:24:14Import Happens Start importing models and stuff 02:41:13Erro VidoTextu Getting errors after setting video texture in the resources.js 02:46:58Vola! Room!! All meshes are...
Camera position with respect to Gus. (Camera position with respect to Gus) GUS的顶,前,侧和相机视图. 要切换到相机视图可以按数字键0和选择ViewCamera. 要得到四视图, 按 CtrlAltQ 或选择ViewQuad View. The Ground 地面现在我们需要创建一个Gus站立的平面。在顶视图(数字键7 或 ViewTop), 在物体模式,...
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Use Rest Position Armature Export Armatures using rest position as joint rest pose. When Off, the current frame pose is used as rest pose. Export Deformation Bones only Export Deformation bones only, not other bones. Animation for deformation bones are baked. ...
Lights, camera, Blender! If you're an aspiring filmmaker or a video editing enthusiast, you know the power of a well-placed camera angle in creating captivating visuals. Whether you're working on a short film, animation project, or even a product showcas
Alpha: camera image alpha, 0.0 - 1.0 Depth: camera display depth, front / back there are some more optional properties: Create Chunk Region Borders Align to Active Object: if you import mesh from PhotoScan first, the transform it to correct size and orientation, this option will copy transfo...