However, its still crashing quite frequently on scenes that I previously could render with my previous Intel CPU (8700K). This is a completely new build where I have upgraded all parts. I originally thought the issue was with my GPU (Nvidia RTX 4080), however the fact ...
I doubt I’ll be able to screenrecord anything til then. As for the step by step recreation. I start blender and load the project I check where the render failed last time and start rendering from there (using the Loom addon as a means of rendering through the...
But do not connect it to anything. It has to be like this, for every material, as Blender uses as target _Active Image Texture_ node for baking. + cgeimg::block[blender_bake_50_node_disconnected_text.png|Add Image Texture node to every material] . On the _"Render"_ properties, ...
Debug - Allows to render the limbs with a lowpoly version, showing the direction and orientation. Useful if performance is a concern. Realize Instances - Is required for further mesh transformations via modifiers/geonodes (like a mirror modifier below CLD). If you want to turn the CLD-instanc...
what I needed to do with the design in Zbrush. I have other bones for bicep/ tricep controls. I can unparent and delete this model. Then I can add the final model, or new model, and use the same animations (If I don’t have to do anything but reposition some bones in edit mode...
‘Blender Lighting & Compositing for Beginners’ lays down the comprehensive foundation of 3 Point Lighting, ensuring that regardless of the complexity of your model, you can achieve a visually appealing render every time. It's not just about illumination; it's about understanding the interplay of...
How to render a viewport animation and quickly loop it with Blender's Video Sequence Editor. SHADING TUTORIALS What is BSDF? Why this tutorial rules The abbreviations BSDF is everywhere, but finding a simple explanation of what it actually means isn't easy. At least not until now. ...
I might suggest that if your GPU is substantially more powerful than your CPU, then maybe you should disable your CPU as a render device. Otherwise, your GPU will render 90 percent of your image, and you’ll still be waiting on your CPU to finish the remaining 10 percent. ...
Thank you very much for sharing the "Beyond Turing" video Jonathan, it is very informative! QUESTION: Did you create the "Suzanne with the little bounicing balls spray image" at the start of this tutorial yourself? If yes - How did you do it?
Design note:do not skip the above steps– it’s important to make sure the low poly mesh has a good, clean UVW map, that both objects are in the exact same place, and are exactly the same size and dimensions; taking short cuts and ignoring the above will result in poor render results...