Place the buildings randomly. Vary their size, and their density according to maps that can be procedural or image-based. Easy, fast, and looks very intricate and complex from far away. The buildings will overlap. You can put them on your terrains. ...
PBR textures are supported by specifying path to directory with PBR texture sets (if more than one texture set is present, it is sampled randomly). This script does not export lights (could be added - part of TODOs), nor albedo textures (I think baking textures might be more general and...
Place the buildings randomly. Vary their size, and their density according to maps that can be procedural or image-based. Easy, fast, and looks very intricate and complex from far away. The buildings will overlap. You can put them on your terrains. Grid-based layout The buildings are pla...
Higher values will sample the liquid particles more randomly in inflow regions. With a value of 0.0 all new particles will be sampled uniformly inside their corresponding grid cells. When trying to create a laminar inflow (with little randomness) or more turbulent flows (with greater randomness) ...
Deselect randomly How to use ARM textures How to use normal maps Members-only How to use bump (or height) maps Members-only Always-on-top Render Preview Window Members-only Create an arc from two edge loops Members-only Optimal settings for previewing shots Members-only Eevee HDRI shadows Mem...
Deselect randomly How to use ARM textures How to use normal maps Members-only How to use bump (or height) maps Members-only Always-on-top Render Preview Window Members-only Create an arc from two edge loops Members-only Optimal settings for previewing shots ...
We then had an in-depth look into the random character generator script (pasteallhere). It creates a char by creating a body object, assigning a mesh data taken randomly between all available mesh datas that start with “body_”. It then does the same with “head_” , “eye_” and ...
In previous versions if you created or deleted materials in the .blend file, sometimes all the material components of the blend materials changed or dissapeared randomly. To avoid it, now the materials are referenced by name using strings. You cannot use dropdown menus anymore to select the ...
Master Blender’s Geometry Nodes for Procedural 3D Modeling: Build a solid foundation by using Geometry Nodes to scatter objects and design detailed environments Create Natural-Looking Grass Distributions with Precision: Learn the secrets to scattering grass across any surface in Blender, with complete ...
MegaGrid : Simple Python script to randomly spam subdivisions. BY-GEN : is an addon designed to simplify the process of creating non-destructive, generative modeling styles in Blender. Fiber Mesh : Generate fiber meshes. Laser Slicer : Cuts up a Blender object and exports the slices to SVG...