操作新增属性:“sculpt.brush_stroke”、“paint.vertex_paint” 和“paint.weight_paint” 操作新增 “override_location” 属性。通过该属性,可基于提供的 “mouse_event” 值强制操作计算笔触位置,为用户精确控制笔触位置提供了更多手段。 框显最后的笔画 快捷键:在纹理绘制模式下,
void keyPressEvent(QKeyEvent *event); //!覆写键盘按键释放事件 void keyReleaseEvent(QKeyEvent *event); //!覆写鼠标按键按下事件 void mousePressEvent(QMouseEvent *event); //!覆写鼠标按键释放事件 void mouseReleaseEvent(QMouseEvent *event); //!覆写鼠标移动事件 void mouseMoveEvent(QMouseEvent *e...
我们也为此拼图新增了一些其他相关的事件属性:button,offsetX和offsetY 。其中button为鼠标按键,其值对应关系:0 - 左键,1 - 滚轮,2 - 右键,3 - 回退,4 - 前进。3、4按键仅限多键鼠标。 参见: https://developer.mozilla.org/zh-CN/docs/Web/API/MouseEvent/ button MDN Web docs Blender特定 在上一版...
(self, context, event): if context.mode == 'OBJECT': # 如果当前模式为对象模式 if event.type == 'LEFTMOUSE' and event.value == 'PRESS': # 如果检测到鼠标左键点击 selected_objects = bpy.context.selected_objects # 获取选中的对象列表 if selected_objects: # 如果有选中的对象 # print("...
invoke比exec多出的一句是:wm_region_mouse_co(C, event); OPERATOR_RETVAL_CHECK Blender的用户偏好设置是可以保存在.blend文件里的,这是关于Splash的。 source/blender/makesrna/intern/rna_userdef.c prop = RNA_def_property(srna, "show_splash", PROP_BOOLEAN, PROP_NONE); ...
modifier state, mouse coords key modifiers (LMB, H-key, etc) modifier order (Ctrl+Alt or Alt+Ctrl) gestures (border, lasso, lines, etc) multi-event (H, J, K etc) 事件处理是交由GHOST系统来完成的,在主程序中主事件循环代码在WM_Main(wm.c,bf_windowmanager库)函数中: ...
(self, context, event): if event.type == 'MOUSEMOVE': # Apply self.value = event.mouse_x self.execute(context) elif event.type == 'LEFTMOUSE': # Confirm return {'FINISHED'} elif event.type in {'RIGHTMOUSE', 'ESC'}: # Cancel context.object.location.x = self.init_loc_x return ...
Auto Run Python Scripts:As a security feature, the Auto Run Python Scripts check box is disabled. This provides a bit of a safeguard in the event that you download a.blendfile from the Internet and run it in Blender, preventing potentially dangerous scripts from running right when you open ...
last_frame=context.scene.frame_endifevent.typein{'RIGHTMOUSE','ESC'}orcurrent_frame>=last_frame:returnself.cancel(context)ifevent.type=='TIMER':# Grab the 3D objects the user selectedgamepad_props=context.scene.gamepad_props
release UI: Mouse Event Icon Alignment Aug 1, 2024 scripts GPv3: Delete active keyframe operator Aug 2, 2024 source Fix #125011: Scrubbing not producing audio output Aug 3, 2024 tests Fix #124842: Translation leaves empty pixels at edges Aug 1, 2024 ...