ready to be 3D printed. InPart 2I examined the process for making those models. Now let's look at advanced tips, including metaball objects, joining objects with the fluid simulator, prepping for
1. Click the "Prep for target application" button 1. Click the "Bake material templates" button and choose the folder you want to store all of your baked images to (warning: there's going to be a lot, so an empty folder is recommended) 1. Create an altas for the body, clothes and...
Reality Composer is a powerful tool that makes it easy for you to create interactive augmented reality experiences with no prior 3D experience. The Reality Converter quickly converts your existing 3D models to USDZ so it works seamlessly in our tools and on all AR-enabled iPhone and iPad device...
Shaping the Torso for Low Polygon Count 48 Extruding the Legs and Feet 51 Making the Arms and Hands 56 Separating Body Components to Create Clothing 62 Creating the Head with Poly-by-Poly Modeling 65 Carving Out Zombie Damage 82 Chapter 4: Prepping for Zombie Details with UV Unwrapping 87 ...
Chapter 2: Blender Basics for Game Characters Chapter 3: Modeling the Character Chapter 4: Prepping for Zombie Details with UV Unwrapping Chapter 5: Sculpting for Normal Maps Chapter 6: Digital Painting Color Maps Chapter 7: Rigging for Realistic Movement ...
Chapter 4: Prepping for Zombie Details with UV Unwrapping 87 The Uses of UV Layouts 88 Drawing Seams 89 Using Blender's UV/Image Editor 97 Laying Out a UV Sheet 100 Using Blender's Live Unwrap Functions 102 Chapter 5: Sculpting for Normal Maps 105 ...
for obj in objects: for vg in obj.vertex_groups: if vg.name in bone_restore: vg.name = bone_restore[vg.name] chr_cache.proportion_editing = False def prep_rig(chr_cache): if chr_cache: rig = chr_cache.get_armature() rigutils.fix_cc3_bone_sizes(rig) rigutils.select_rig(rig) ...
for id, gen in vars.CHARACTER_GENERATION.items(): if gen == generation: json_generation = id break jsonutils.set_character_generation_json(json_data, character_id, generation) @@ -1211,7 +1212,7 @@ def prep_non_standard_export(objects, dir, name, character_type): json_data = jsonuti...
1. Click the "Prep for target application" button 1. Click the "Bake material templates" button and choose the folder you want to store all of your baked images to (warning: there's going to be a lot, so an empty folder is recommended) 1. Create an altas for the body, clothes an...