sphere2.position.x = -12; sphere2.position.y = 5; scene.add(sphere2); 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 我们将材质顶点evnMap属性设置为我们创建的cubeMap对象,结果看上去好像我们站在一个宽阔的室外环境中,而且这些网格上回映射环境。 5.使用CubeCamera模拟反光 CubeCame...
reworkingon,thathavenoeffectonthefinalrender.Alsoyoucanchangeyourviewpointatanytime(whichwillbeessentialwhileworkingonyourmodel/scene),whiletheviewpointoftherenderiscontrolledbythecameraposition.)在这个模块你将学习:识别10个在视窗(viewports)中常见的东西能够说出Blender在哪一个模式(totellwhichmodeBlenderisin)...
No. The vertex shader outputs a homogenous coordinate in clip-space for the transformed vertex position. Perspective division and clipping is performed automatically post-shader. 不。VS输出裁减空间中变换后齐次坐标。透视除法和裁减在VS之后被自动执行。(嘿嘿,现在未必这样了^_^) Can I generate geometry w...