47 Save memory in Blender with Remap 48 Quick mesh cleanup with Dissolve 49 Undo History 50 Quick mesh cleanup with Decimate 51 Forming fog and mist 52 Create glare streaks 53 Create rays of light 54 Useful geometry with Archimesh 55 Grow ivy or moss on an object 56 Create a twist effect...
[152] Create levels of detail objects with Multires [153] Actual sun positions in Blender [154] Fix self-overlapping transparency [155] New helpful Blender preferences [156] Blender 2.83 and virtual reality [157] Adaptive sampling in Blender 2.83 [158] Wave and noise texture updates in Blender...
Check out our new asset types. Introducing Texture Resolutions for Models, Materials and HDRs We are glad to introduce the Texture Resolutions feature in Blender 2.92. If you have a small GPU memory or want to create much larger scenes, this is the feature you’ve been waiting for. ...
During their first use with oneAPI device, Ambient Occlusion and Bevel nodes will trigger a GPU binaries recompilation that will use around 9GB of memory and take several minutes. Improvements on this may come from future GPU drivers. Blender 3.5.1...
According to my crash dumps the issue seems to happen on specific code sometimes, updates change the relative location and (maybe)code of functions in the process memory which may therefore seemingly magically resolve or cause new crashes. 0 件の賞賛...
Rendering is the process of turning a 3D scene into a 2D image. Blender includes three render engines with different strengths: 渲染时一个将3D场景变成2D图片的过程。Blender有3个引擎,各具优势。 Eevee is a physically based realtime renderer. ...
Fix 2: Close CPU / memory-hogging applications Another common cause of Blender crashes is insufficient memory. If you’re running lots of applications at the same time in the background, your computer may run out of RAM and Blender may crash. ...
in fickle memory in imagination in re-imagining in tinted hues in the distance in love in the lack thereof in leaving in growing in time in no time at all in gardens in hallways in heads in hearts you do not fall into these lists of too-easily-lost yet you are forever lost to me...
hair,...•Shaders:makeagoodsetofshadergroupsforvariouscommonmaterialswith productiontricks.LOWLEVELOPTIMIZATION •FindplaceswherewecanuseSSE/AVXinstructions •AddAVX2kernelandseehowmuchithelps •Seeifwecanbenefitfrommemoryprefetchinganywhere •Seeifwecanusefastinversesqrtinstructions(watchoutforprecisionissues...
Bug Fix: Fixed issue where fluid may not be removed correctly a domain boundary if an inflow intersected with an open domain boundary side. Bug Fix: Fixed issue where fluid particles outside of a custom domain meshing volume would be exported instead of ignoring these particles. ...