To create mist, Blender makes objects farther away more transparent (decreasing their Alpha value) so that they mix more of the background color with the object color. With Mist enabled the further the object is away from the camera the less its alpha value will be. Shown when the Mist ...
What's more, simulations can be manipulated in real-time; simply hit the play button and freely move your objects around! Additionally, support for hardware ray-tracing acceleration has been integrated for both AMD and Intel graphics cards. Say goodbye to the default cube's limitations – if ...
When importing a model, objects of a new scene now only get deleted if all three of them are present Custom Model Creation: Added "Remove Zero Weight Bones" option to Merge Armatures Decimation: Added "Remove Doubles" option General:
assign a collection for this light to influence. Or add a new one and drag and drop objects or collections into it from the outliner. If all check marks are disabled, the light will illuminate everything except
White Balance– Allows additional modification of the image output. Objects in the scene that have the specified color appear white in the image. Note that only the color hue is taken into consideration; the brightness of the color is ignored. ...
Transparent BSDF: Use the Transparent BSDF shader to make objects invisible in your scene. It may seem odd to think that there’s a shader specifically for making things not visible, but this shader is immensely helpful for hiding parts of objects and even animating their visibility. Velvet BSD...
An object’s transforms are all calculated from its origin point, usually at its centre. We can move this point though, and make an object, for example, rotate around a point outside itself. Alternatively, we can use the 3d cursor tool as a temporary pivot point. 19. Adding Objects Part...
Subdivision is now adaptive so near and far objects automatically get more and less subdivisions respectively. (ebfdd7da) Dicing rate is now a global option, with per-object dicing rate multipliers. (9f39619d) Per object subdivision settings are now found in the subdivision surface modifier, wh...
The FLIP Fluids addon is continuously running scripts in order to manage all of the functionality of the addon. These scripts can add overhead and can slow down the Blend file, especially if there are many objects contained in the file. Use this operator to temporarily disable the addon to ...
Notification banners are now truncated when very long. Show notification when hiding objects. 3D Viewport Default front face color for Face Orientation overlay is now transparent. Mesh indices overlay setting is now always visible, regardless of Developer Extras. ...