blender 如何使用Normal 贴图DX GL blender贴图绘制 步骤 效果图 概要 步骤 1. 建模 2. 展UV 3. 生成法线贴图 小结 效果图 概要 这种方法其实是通过图像处理软件和法线贴图转换工具,直接生成法线贴图。在本例中最重要的部分在于位置对齐。 步骤 1. 建模 新建柱体,在两个圆面内插面,来加固一下轮廓,目的是平滑...
丰富纹理通道:提供BaseColor/Albedo、Normal GL/DX、Roughness、Metallic、ARM(环境光遮蔽+粗糙度+金属度)、Curvature、Thickness等多种纹理类型,最高达8K分辨率,满足特写镜头需求。 环境与光照配置 HDR环境贴图:附赠HDR环境贴图,用于营造真实环境光照。 预设灯光设置:包含预渲染HDR与灯光设置示例,助力快速搭建场景。 实用...
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I’ve based all my work on the ‘DX’ map, i found that the ‘GL’ would only work with a bitangent reversed from the one that worked for depth/parallax. Also normal maps generated from blender with default settings seem to produce normal maps with this orientation. I felt the better o...
Normal GL Normal DX Roughness – PBR Metal/Roughness Workflow Glossiness – PBR Specular/Glossiness Workflow Specular – PBR Specular/Glossiness Workflow Masks for Opacity Textures additional: Ground: Forest Ground HDR Environment – 3 Variants