After countless hours of evolution, I’m bringing together all these separate view actions into one. Take the new turntable for a spin – it turns, pans and zooms, all with a single move! It sticks to eye level for a true sense of scale, so you always experience the tree as you woul...
To "Group" multiple objects together, "Shift+RMB" multi-select the items to be grouped then in the 3D Views Header left-click the "Object" menu option, then "Group » Create New Group", or alternatively in the "Relations" panel of the Tool Shelf click "New Group" under the "Gro...
To use it, hit B while transforming to edit the snap base. You can either left click on a component to snap with it immediately or use the hotkey A to add multiple points which will be averaged between. Left click to confirm and move your mouse towards where you want to snap to. It...
Just run your Bevel tool, and move on with life. But what if you want it level all the way around the perimeter of your room? Having to move all those verts into a level line would be a huge, huge, HUGE pain in the ass. Good thing we've got a trick here, huh? To level ...
It can be handy, particularly when modelling organic or curved shapes, to move a region of geometry all together. Imagine making a hill in 3d: you could start off with a simple plane of polygons, and by using proportional editing, grab a face and pull it upwards. All the surrounding fac...
This is fiddly, but unfortunately Blender does not currently provide a good way of associating multiple Actions with any one Object. Implicit motionless bone Creates a dummy bone for vertices which don't move. Otherwise Studiomdl will attach them to the root bone. Enabling this option emulates ...
Move the armature to the desired position You can use Move, Scale and Rotate Make sure that both meshes and armatures are at their correct positions as they will stay exactly like this If you want to merge multiple objects from the same model it is often better to duplicate the armature fo...
Particle billboards, lines and trails are all prone to suffer from self-shadowing problems because they fake 3D objects with 2D camera-facing geometry. In order to solve this, there are new shadow bias options in each component, which allow you to move the shadow away from the object slight...
Move the armature to the desired position You can use Move, Scale and Rotate Make sure that both meshes and armatures are at their correct positions as they will stay exactly like this If you want to merge multiple objects from the same model it is often better to duplicate t...
Once in pose mode you can now use on-screen slider tools in the editor to preview pose animations on assets - allowing you to see what animations will look like when final rendered characters move. The asset shelf only currently works in pose mode and requires the Blender pose library...