Both 3.4 versions lag on mouse wheel on timeline/dope sheet and node editor windows. The release notes for 3.4.1 do not have your bugfix listed (T103210) The 3.5.0 alpha version works smoothly on the timeline & dope sheet, but the node editor is still extremely laggy. nutti added bug...
The following is a list of short-cuts or ‘hotkeys’ for the keyboard when using Blender for this lesson. Select Objects:RMB(right mouse button) Orbiting:MMB(middle mouse button (the scroll wheel clicked)) and drag Panning: shift +MMB Zooming: middle scroll wheel (or CTRL +MMB+ drag) ...
The mouse cursor will have to be over the 3D workspace for these to work as expected. Right-click various locations and see how it places the 3D cursor (small, thin, round candy cane). Next, click the MMB (push the mouse-wheel down) and while it's down, move the mouse. You can...
Uncheck 'Lock Camera to View' and the standard zoom tools will work as they do in the viewport - mouse wheel, numpad + , CTRL and move mouse up/down. The pan, orbit and roll controls will also work. Ah yes, but then what I see in the vieport is not what will be rendered. I...
The second, even nicer method, is by cutting multiple loops. I’m not getting into loops right now, but I see this can be used as a nice precision tool so I added it to the list. In edit mode, after starting the cut (ctrl-r) scroll the mouse wheel and you’ll get multiple loop...
Fix for zoom operator not zooming in completely the first time. Clear the selection of old objects before adding a built tree object to the scene. Make the newly built tree object the active object. It is not selected to avoid outline drawing, but it should be activated so that the proper...
There are a few typos and, strangely, the occasional confusion of RMB and LMB (right mouse button and left mouse button). In Blender you select layers with LMB, but the book instructs you to use the RMB I a few places. Not a big deal, really. Also, a few of the screen shots ...
Fix for zoom operator not zooming in completely the first time. Clear the selection of old objects before adding a built tree object to the scene. Make the newly built tree object the active object. It is not selected to avoid outline drawing, but it should be activated so that the proper...