266.blender每日小技巧Blender Secrets 266 - 按距离合并顶点Merge vertices by distance (Blender 00:53 265.blender每日小技巧Blender Secrets 265 - 网格的分离部分Separate parts of the mesh (Blender 00:58 274Blender 每日小技巧 Blender Secrets 274 - 摄像机轨迹到约束Camera Track To Constraint (Blend ...
52 266.blender每日小技巧Blender Secrets 266 - 按距离合并顶点Merge vertices by distance (Blender 00:53 265.blender每日小技巧Blender Secrets 265 - 网格的分离部分Separate parts of the mesh (Blender 00:58 274Blender 每日小技巧 Blender Secrets 274 - 摄像机轨迹到约束Camera Track To Constraint (Blend...
Merge Rigs- join rigs together into the active rig. Removes duplicated bones and keep their hierarchy order and constraint connection. The duplicated common bones can be used as connection points between the two rigs. Roadmap More functions on Temp Controls module, such as: ...
There are two advanced options: Suppress Makes the Source Tools ignore the Group, returning its members to the list of exportable items (unless they are in other unsuppressed Groups). Merge mechanical parts This option only appears when exporting DMX. When enabled, the exporter will run the ...
DO NOT delete any main bones by yourself! CATS will merge them and delete all unused bones afterwards Now you have two options: Only move the mesh: Uncheck the checkbox "Apply Transforms" Move the mesh (and only the mesh!) of the merge armature to the desired position ...
While placing the lip bones you should keep the opposite bone chains merged in the middle. Tearing the merge point apart may result in a misalignment of controls in the final rig. After the main face bones are placed use the cheek bone to connect the eye-nose area to the jaw mouth area...
Blender Secrets 264 - Snapping bones (Blender 2.8).mp4 Blender Secrets 265 - Separate parts of the mesh (Blender 2.7 & 2.8).mp4 Blender Secrets 266 - Merge vertices by distance (Blender 2.8).mp4 Blender Secrets 267 - Select all faces with the same material (Blender 2.7 & 2.8).mp4 Blende...
mmd_tools exports materials with UV seams by duplicating vertices that lay along those seams. If autosmooth is enabled, Blender can easily create inappropriate normals for these vertices. If you are having this problem, you may wish to disable autosmooth, or merge these vertices any time Blende...
To animate a mesh, these bones affect the vertices of the 3D geometry via a weighted transformation; those weights are the animation weights. Since none of the Skyrim skeletons apply for centaur-like hexapods (two arms, two front legs, two rear legs), you'd have to create a skeleton ...
While placing the lip bones you should keep the opposite bone chains merged in the middle. Tearing the merge point apart may result in a misalignment of controls in the final rig. After the main face bones are placed use the cheek bone to connect the eye-nose area to the jaw mouth area...