【blender几何节点】边到面组(Edges to Face Groups) 03:30 【blender几何节点】面组边界(Face Set Boundaries) 04:23 【blender几何节点】网格孤岛(Mesh Island) 01:55 【blender几何节点】采样最近的表面(Sample Nearest Surface)以及与几何接近节点的区别 04:08 【blender几何节点】采样最近的表面、几何接...
【blender几何节点】(网格-操作)缩放元素(Scale Elements)拆分边(Split Edges) 04:43 【blender几何节点】(网格-操作)挤出网格(Extruder Mesh) 05:34 【blender几何节点】(网格-操作)挤出网格(解决挤出网格不均匀的问题) 05:07 【blender几何节点】(网格-操作)细分网格(Subdivide Mesh)和表面细分(Subdivision ...
复制元素Duplicate Elements 按距离合并Merge by Distance 变换几何体Transform Geometry 分离元素Separate Components 分离几何体Separate Geometry 几何数据Geometry 合并几何Join Geometry 几何到实例Geometry to Instance 曲线>读取Curve>Read 曲线控制柄位置Curve Handle Positions 曲线长度Curve Length ...
Blender Secrets 782 - 5 mins of ArchViz Tips (Diamond Tufting, Pillow Edges, Pillows, Interactive Cloth) (1).mp4 Blender Secrets 783 - Making Holes in Cylinders with decent Quad Topology.mp4 Blender Secrets 784 - Every Radial Array method (6 ways).mp4 Blender Secrets 785 - Scaling Tips fo...
Merge vertices by distance Select materials from characters Low poly texture atlas Combine UVs from Multiple Objects Hide vertices from editing in Edit Mode Textured spotlight Auto smooth all objects at once Camera track to constraint Smooth Edges with Average Normals Smooth Edges with harden normals...
学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 4.0更新添加了大量的二级菜单,所以改成了索引的形式。 英文中文位置Accumulate Field累积场实用工具→…
If you find these kinds of errors they will have a dot in the middle of an edge. To clean this up you can select the troublesome area, pressMandmerge by distance. Just below we have four buttons that we can toggle on or of, just like checkboxes really. ...
学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 之前做过3.0的,后来发现3.5的几何节点菜单大改,就打算重新发一个,毛发部分因为没有汉化,就不做了,…
23 display :显示属性,包括 only render仅显示渲染物体、 outline selected 显示在大纲编辑器中选择的物体、all object origins显示所有物体的原心、relationship lines显示物体间的关系 、 all edges 显示所有的线框边 、grid f 34、loor网格显示属性、shading着色预览模式、toggle quad view 快速划分视图。grease ...
Manually fix the intersections by moving vertices, deleting faces, or using the "Knife" tool to create new edges. By resolving intersecting faces, you'll improve the mesh's geometry and increase the chances of a successful Boolean operation. ...