We also need to configure the light source of our scene. We need to select sun as our light, so to do this left click the light object in the object collection (top right) then select the 'object data properties' panel then select sun, set the power to 6 and the angle to 90. If...
Replaced Add Light and Delete Light buttons with a light list Lights can be renamed in the light list Lights can be toggled in the light list Lights can be isolated in the light list Light selection is synchronized with the LightPanel ...
Import/Apply- If already downloaded, this will import the asset into Blender. If this is a material asset and an object is selected, it will read as Apply, and will automatically apply the material to the selected object. If no object is selected, it will load the material into memory wi...
Import/Apply- If already downloaded, this will import the asset into Blender. If this is a material asset and an object is selected, it will read as Apply, and will automatically apply the material to the selected object. If no object is selected, it will load the material into memory wi...
blender-maker:Script to make blender pillar:This is the latest iteration on the Attract project. We are building a unified framework called Pillar. Pillar will combine Blender Cloud and Attract. You can see Pillar in action on the Blender Cloud. ...
Subsurface scattering (SSS) is an essential tool to make organic materials look real. They are probably most commonly used in human skin, but they pretty much apply for any living object, as well as some inanimate ones. Our skin consists of several layers, which all have different colors. ...
source/blender/editors/datafiles/CMakeLists.txt会调用data_to_c_simple函数从图片格式转换成C代码(其实就是长度加二进制数据),blender需要在源代码路径外编译(out of source build),对应生成在blender-build/release/datafiles/。 data_to_c_simple(../../../../release/datafiles/splash.png SRC) ...
NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *inputPath = [documentsDirectory stringByAppendingPathComponent:@"/product-1-optimized.scnassets.zip"]; NSError *zipError = nil; [SSZipArchive unzipFileAtPath:inputPath toDestination:documentsDirectory overwrite:YES password:nil error:...
Subsurface Translucency needs to be enabled in order to make the light go through an object (like simulating a human ear lit from behind). 需要启用此表面半透明性才能使光线穿过物体(例如模拟从后面照亮的人耳)。 Translucency:半透明,半透明物; ...
1. Create a Light Object: Area In this first approach, we'll use a light object. To start off, we’ll add one of the more common light objects. PressShift+A, then mouse overLight, and click onArea. Once you have chosen the Area Light object and inserted it into the scene, you ca...