52 ctr + j Join merges all selected objects into the last selected Active object. All object data is linked to the active object (which must be selected). All objects must be of the same type: mesh, curve, surface or armature. If several curves are joined, each one will keep its subt...
Because it combines intersecting objects together into one manifold, quad-only mesh, it’s great for quickly smashing pieces together for further sculpting. However, The loops it creates are pretty gnarly and they don’t follow the curvature of the object, so I wouldn't recommend it for genera...
assign a collection for this light to influence. Or add a new one and drag and drop objects or collections into it from the outliner. If all check marks are disabled, the light will illuminate everything except
Useful when modeling a complex scene and you want to focus on one part of the mesh. Watch a tutorial on this. Mirror What it does: Mirrors your mesh along any axis. Why use it? Saves time when modelling perfectly symmetrical objects like characters or cars, as you only need to model o...
Natural simulation is what makes The Grove stand out – it’s built on numerous theories that all work together to make your trees spring to life! I took this peculiar year as an opportunity to delve deeper into the most elusive theories that I’ve been pondering for years. This has spark...
Created for visual production it can make stunning renders and precise complicated models, once you grasp the mesh modeling workflow. This can be especially difficult having to sift through mountains of visual production fluff, to find the maker info you need. ...
Lets go ahead and do one last thing. It's not completely necessary, but it's a good habit to get into. Those tris are bothering me. If I ever want to add detail in there later, I'll have to work around them. Lets make them quads right fast. Do this by selecting the two ...
Blender Secrets 035 - Convert Tris To Quads With One Shortcut.mp4 Blender Secrets 036 - Generated UV's.mp4 Blender Secrets 037 - Add Edge Loops Without Destroying Your UV Layout.mp4 Blender Secrets 038 - Knife Project (and Matcaps).mp4 Blender Secrets 039 - Make Seamless Textures Easily In...
52 ctr + j Join merges all selected objects into the last selected Active object. All object data is linked to the active object (which must be selected). All objects must be of the same type: mesh, curve, surface or armature. If several curves are joined, each one will keep its subt...
Texture atlas is the process of combining multiple textures into one to drastically reduce draw calls and therefore make your model much more performant Create Atlas Combines all selected materials into one texture. If no material list is generated it will combine all materials. ...