#2: One-click import Say goodbye to tedious setups and complicated import settings. This addon does it for you in one-click. #3: Try before you buy Aren’t sure if the texture is right? Click the preview icon on any texture to see it temporarily applied to the selected object. ...
When exporting multiple objects, the exporter will create a folder and export each individual object to that folder. When importing into Blender, all the FBX objects should be selected and imported all at once. 2.1.5 Go-B Morph will use existing connection if there is one. ...
Splits your mesh into two skinned meshes, one with all shapekey-influenced geometry, one with the rest (and fixes the normals in place). Significantly improves GPU performance, especially when a lot of shapekeys are in effect. Needs the lighting anchor point in Unity to be set to the arm...
Even after months, nay, years of practicing Blender, it’s hard to come up with a perfectly optimized mesh for your projects, especially if you’re creating highly detailed models. As such, you’ll have to invest more time learning retopology and fixing the issues with the models… …Or y...
52 ctr + j Join merges all selected objects into the last selected Active object. All object data is linked to the active object (which must be selected). All objects must be of the same type: mesh, curve, surface or armature. If several curves are joined, each one will keep its subt...
Blender Secrets 035 - Convert Tris To Quads With One Shortcut.mp4 Blender Secrets 036 - Generated UV's.mp4 Blender Secrets 037 - Add Edge Loops Without Destroying Your UV Layout.mp4 Blender Secrets 038 - Knife Project (and Matcaps).mp4 Blender Secrets 039 - Make Seamless Textures Easily In...
Blender has a handy script built-in that lets us export multiple selected objects in our scene as separate objects. I remember mentioning this principle in abeefy article focussing on Unreal Engine workflow, but thought it would be neat to turn it into its own article. Here it is!
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52 ctr + j Join merges all selected objects into the last selected Active object. All object data is linked to the active object (which must be selected). All objects must be of the same type: mesh, curve, surface or armature. If several curves are joined, each one will keep its subt...
2. Manage Your Objects With the Blender Outliner You will develop your workflow as you use Blender more and more, but it’s worth starting with some good habits to make the process easier. One of the simplest and best habits to get into is using Blender’s Outliner window to manage the...