To create mist, Blender makes objects farther away more transparent (decreasing their Alpha value) so that they mix more of the background color with the object color. With Mist enabled the further the object is away from the camera the less its alpha value will be. Shown when the Mist ...
Aren’t sure if the texture is right? Click the preview icon on any texture to see it temporarily applied to the selected object. Documentation & Tutorials Become a power user by learning how to tweak materials, change import options and more. ...
To connect two rigid body objects together, select both and then use the Object menu -> Rigid Body -> Connect. To make an object stationary in the rigid body simulation, select it and uncheck Dynamic under Physics properties. Meshes not interacting like you'd expect? Make sure you apply ...
The last chapter of the book shows you how to use additional tools for animation and also the rendering of an animation. From an image sequence to a video file. Here is what you will learn:How to make a camera always look to the same object with a Track To constraint Make objects ...
The entire mesh is folded, so some very small gaps are left if there are transparent parts of the mesh. Because of this, a second filler plane is placed right under the folded mesh to fill in those gaps. Because the mesh is folded, Z-fighting sometimes occurs and leads...
Set origin to the bottom of the object Render with transparent background Render exactly how it looks on the viewport Project text onto a surface How to subdivide a cylinder Make holes in objects UV Unwrapping - Part 2 UV Unwrapping - Part 1 ...
Set origin to the bottom of the object Render with transparent background Render exactly how it looks on the viewport Project text onto a surface How to subdivide a cylinder Make holes in objects UV Unwrapping - Part 2 UV Unwrapping - Part 1 ...
About Blender (2)Layout Workspace Opening Blender (2)Moving Around in Blender (2)Moving Objects in Blender (3)Adding Objects (4)Duplication (5)Shade Smooth vs Shade Flat (6)Modifiers (6)Subsurf Modifier (7)Solidify Modifier (7)Arranging Modifiers (7)Edit Mode (7)Proportional Editing (8)X...
An object’s transforms are all calculated from its origin point, usually at its centre. We can move this point though, and make an object, for example, rotate around a point outside itself. Alternatively, we can use the 3d cursor tool as a temporary pivot point. 19. Adding Objects Part...
How to render an object without its shadow?背景transparent (Cycles)Can Blender render pngs with ...