Fabex CNC CAM extension for Blender is in active development. Originally created by Vilem Novak, the addon is currently maintained by Alain Pelletier and a team of contributors. If you are a developer who would like to contribute to the project, please fork and open pull requests. If you wis...
Βlendtec is another maker of high-end full-size blenders. The models we've tested aren't as well-built as Vitamix blenders and don't perform as well overall, particularly for recipes like nut butter or hummus. They usually come with a 90-ounce pitcher, while most Vitamix models come...
Blender for Android hasn't been updated for almost a year and I almost forgot it was there. You can stilldownload it from Blender.orgthough, and Dimitris shows us how it works. Part1: A small videotutorial on Android. Part2: How to install Blender on Android. Part3: Some thoughts abou...
Because Low Poly Modeling demands little to no performance from your PC, a low-end CPU, GPU and just a bit of RAM is sufficient for working on low-poly and game models. Unless you are using a lot of modifiers or object constraints or have complex rigs you’ll be able to make do wit...
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TheBlender 3.3 performance deep-divewe published in October became the first to feature a third graphics vendor: Intel. At that time, it seemed like a cool idea to test shader compile times with regards to enabling Material Preview mode in the viewport. What we found was interesting: each ve...
Blender can use both CUDA/OptiX and OpenCL for Rendering, and other Creative Software like the Adobe Creative Cloud, too, has both CUDA and OpenCL support. That said though, the CUDA implementation in these Applications usually supports more features and performs better, so if you are undecided...
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Overall, it's a good introduction to Blender, however I am quite disappointed by the lack of actual presentations about graphical pipelines for associated industries like game dev. Futhermore, the amount of activity under the lectures helped to alleviate any issues I had during the course.显示更...
Previously, you were forced to choose between creating large monolithic Prefabs, like buildings, or more granular ones, like pieces of furniture, but you couldn’t do both. Now with support for nested Prefabs, a large building can comprise many smaller room Prefabs, which in turn can comprise...