175.blender每日小技巧175- VFX视觉特效项目对象第四部分:快速展开UV VFX Project part 4 Quick UV Unwrap 01:08 183.blender每日小技巧183 - 在曲面对象中建模孔洞Modeling holes in Curved objects 01:07 182.blender每日小技巧182- 拓扑技巧Quad Topology Tips 01:09 181.blender每日小技巧181 - 在时间...
055.blender技巧篇扩展中文版055 -如何选择不同相机 How to Choose Between Multiple Camera's 104 -- 1:15 App 061.blender技巧篇扩展中文版061 -对称Symmetrize 2 -- 1:08 App 175.blender每日小技巧175- VFX视觉特效项目对象第四部分:快速展开UV VFX Project part 4 Quick UV Unwrap浏览...
说明 This course will teach you how to uv unwrap models in blender and why it's neccessary. This course also teaches more advanced techniques you can use during uv unwrapping such as optimal seam placement and how to more efficiently use texture space and place uv islands more efficiently dur...
这里提一下,和课程2里杯子上添加水滴不同,当时用的是U-unwrap展开,因为杯子有把手是过于复杂的造型,很难自行从平面反推,而这里的面包比较简单,可以直接画出平面展开,而且这里面包中间下凹的十字造型,如果先做立体形状,再展开,很难确保只有这些关键的转折点,可能会有更多的点和格子,导致展开后需要调整的地方更多,所...
how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender’s powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. ...
try to unwrap especially the base i have a hard time,i am testing the unwrap with the UV GRID texture but everything seems off...Also for the part that i did in the front of the base that is bulging out is this how it would normally be done or is that why i am having issues?
While working in Blender, you might need to add texture to your object using the unwrap method. The UV unwrap tool is used to unwrap the faces of the object. It can be used to provide how the mesh fits best within an image. It is based on the faces that are connected within the se...
How to join an associative array into a string I am trying to do this now and I wonder if there is a "the most used" method to join an associative array (it's values) into a string, delimited by a character. For example, I have The strin... ...
Game asset creation highpoly to lowpoly workflow Info: Highpoly & lowpoly game asset creation workflow using Blender and Substance Painter! What you’ll learn –Understand the lowpoly and highpoly workflow –How to UVunwrap a mesh to avoid baking errors ...
We will discuss how to UV unwrap models and apply textures using Blender's powerful node-based materialsystem. We will also cover advanced techniques such as procedural texturing and material sculpting. 1.4 Lighting and Rendering Proper lighting and rendering can greatly enhance the realism of 3D ...