361.Blender每日小技巧Blender Secrets 361 - 渲染传递到单独的文件Rendering Passes to Separate Fil 00:58 360.Blender每日小技巧Blender Secrets 360 - 创建风格化的涟漪Creating Stylized Ripples (Blender 01:00 359.Blender每日小技巧Blender Secrets 359 -额外的阴影饼菜单项 Extra Shading Pie Menu Items (...
361.Blender每日小技巧Blender Secrets 361 - 渲染传递到单独的文件Rendering Passes to Separate Fil 00:58 360.Blender每日小技巧Blender Secrets 360 - 创建风格化的涟漪Creating Stylized Ripples (Blender 01:00 359.Blender每日小技巧Blender Secrets 359 -额外的阴影饼菜单项 Extra Shading Pie Menu Items (...
因此,需要对其进行分离,分离方法: go into editmode. Hover the mouse-curser over one object. Hit L to select linked. One of the Objects ( the one you pointed at) shoud be selected. Hit P and choose Selected. Now you have 2 separate Objects... (参考:http://blenderartists.org/forum/show...
Bevel & Dissolve Edges: Now you can delete what you've selected or make it a separate object ...
Bevel & Dissolve Edges: Now you can delete what you've selected or make it a separate object ...
Let’s assume we have several objects in our scene, and rather than exporting a combined version, we want separate files. Select all objects you want to export, then head over to theScripting Tab. You’ll see a small version of your viewport, and a large empty window in the middle. ...
17 Align View to Active The options in this menu align your view with specified local axes of the selected active object, bone, or, in Edit Mode with the normal of the selected face. Hold down Shift while using the numpad to set the view axis. ...
Centers view to 3D-cursor. 视图 移动到 准心处 32 View Lock to Active Shift-NumpadPeriod Centers view to the last selected active object, overriding other view alignment settings. 数字键盘 shift +点 .键 视图放大所选择物体(鼠标选择的物体),显示物体 ...
Aren’t sure if the texture is right? Click the preview icon on any texture to see it temporarily applied to the selected object. Documentation & Tutorials Become a power user by learning how to tweak materials, change import options and more. ...
No. DirectX interfaces are COM interfaces. This means that there is no requirement for higher numbered interfaces to be derived from corresponding lower numbered ones. Therefore, the only safe way to obtain a different interface to a DirectX object is to use the QueryInterface method of the inter...