importbpydefmySpecifier(objName):# Return the datablockreturnbpy.data.objects[objName]# Store a reference to the datablockmyCube = mySpecifier('Cube')# Output the location of the originprint(myCube.location)# Works exactly the same as abovemyCube = bpy.data.objects['Cube']print(myCube.locati...
As Blender is a multi-purpose tool, there are certain pitfalls you can stumble into that will make your model ill suited for game development. One such mistake is using the Rigify plugin to animate your model: it will add so much stuff that your model will grow in size to at the very ...
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4>; // namespace下定义一些helper的全局内联函数, 这些代码其实可以放到单独的header里 namespace TrackHelpers { // float的线性插值 inline float Interpolate(float a, float b, float t) { return a + (b - a) * t; } // vec3的线性插值 inline vec3 Interpolate(const vec3& a, const...
These should be stored in a folder matching the name of the model, e.g. if it is loras/add_detail.safetensors put your files in as loras/add_detail/*.txt To quickly save a generated image as the preview to use for the model, you can right click on an image on a node, and sel...
NOTE: Now the Addon can automatically convert almost any texture to .rsh, but I'll leave the manual steps here in case you have issues with automatic conversion. By default the textures are exported into the folder with the same name as the exported model. Resize and convert to .dds ...
Press A to make sure the components of the cube are still selected. Press S to scale. Press the X hotkey to lock the scale to the x-axis. Move the mouse to resize the cube's width to match the width of the seat: Scale the cube components along the x-axis Good. Now we need ...
Supersampling- Render larger image and then resize back to anti-alias, 1 - disabled, 2 - render 200%, 3 - render 300%, etc. Smooth Circles- Currently works only for basic shader with/without illumination and generally is much slower than Supersampling, use only when Supersampling fails ...
Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain system and scripting runtime, and a preview of the Visual Effect Graph. Unity 2018.3引入了改进的Prefab工作流程,包括嵌套以及对我们的可脚本渲染管道,地形系统和脚本运行...
We've put some thought into how high we want to emboss detailing as well as our wall thicknesses. If we made our entire model without thinking of the final dimensions, we would have to resize everything accordingly at the end. If I scaled my piece down, suddenly I may have walls that...