Become a power user by learning how to tweak materials, change import options and more. Blender Addon Docs Poliigon Addon for Blender Changelog Friday, November 22, 2024 v1.10.2 Blender 2.83 - 4.3 Tested on Blender: 4.4 (alpha), 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.0, 2.93, ...
Prune Unused Resources Do not export any data-blocks that have no users or references. How to Contribute The most helpful way to contribute right now is to try and use the output of Blendergltf, and report any issues you find. This will help us identify where work is still needed, and ...
Data contained inside objects are also data-blocks that we can assign a fake user to. Such as materials and the mesh itself. Fake user is simply a state telling Blender that the data is in use and won't be deleted when the file closes. Otherwise, Blender will clean up any unused data...
Make Materials Shadeless Sets all materials to shadeless for the sole purpose to see all details in Material view. This buttons is not available in Blender 2.80, because it has great native shading options that makes it obsolete. Remove unused Materials Removes materials that do not get used ...
Deleting unused vertex groups Using the correct shading Making it compatible with Full Body Tracking Combining similar materials Start Pose Mode Lets you test how bones will move. Pose to Shape Key Saves your current pose as a new shape key. ...
or represent the best layout therein. In other words, maps do not specifically need to retain their original form so can be modified, parts shuffled into space that would otherwise remain unused. This is, in essence, whatUV Optimisationis, the (re)organisation of an objects UVs to take full...
To do this, click the object to select it (whilst in Object mode), press either the left of right hand arrows either side of the number indicator ("[n]Mat[n]") to select the unused materials and then press the "Delete" button to remove it. Repeat for each material until only a si...
Deleting unused vertex groups Using the correct shading Making it compatible with Full Body Tracking Combining similar materials Start Pose Mode Lets you test how bones will move. Pose to Shape Key Saves your current pose as a new shape key. Apply as Rest Pose Applies the current pose position...
Deleting unused vertex groups Using the correct shading Making it compatible with Full Body Tracking Combining similar materials Start Pose Mode Lets you test how bones will move. Saves your current pose as a new shape key. Apply as Rest Pose ...
The glTF material system is different from Blender's own materials. When a glTF file is imported, the add-on will construct a set of Blender nodes to replicate each glTF material as closely as possible. The importer supports Metal/Rough PBR (core glTF), Spec/Gloss...