Object Origin Size:用于控制物体的原心尺寸,直径围为410个Blender单位。Display Mini Axis:控制3D窗口左下角的小坐标尺寸,Size用于调节大小,Brightness则用来调节透明度。2. 2. 1. 2 View Manipulation (视图控制)设置Auto Depth:开启视图的自动Z缓冲深度检测。Zoom To Mouse Position:开启后,使用对视角做旋转等...
Global view shows all of the 3D objects in the scene. Local view isolates the selected object or objects, so that they are the only ones visible in the viewport. This is useful for working on objects that are obscured by other ones, or to speed up viewport performance in heavy scenes. ...
importbpydefmySpecifier(objName):# Return the datablockreturnbpy.data.objects[objName]# Store a reference to the datablockmyCube = mySpecifier('Cube')# Output the location of the originprint(myCube.location)# Works exactly the same as abovemyCube = bpy.data.objects['Cube']print(myCube.locati...
context): # Store reference to context.scene scn = context.scene # Store reference to self.layout lay = self.layout # Create a row within it row = lay.row() row.operator("object.simple_operator",
An object’s transforms are all calculated from its origin point, usually at its centre. We can move this point though, and make an object, for example, rotate around a point outside itself. Alternatively, we can use the 3d cursor tool as a temporary pivot point. 19. Adding Objects Part...
Centers view to 3D-cursor. 视图 移动到 准心处 32 View Lock to Active Shift-NumpadPeriod Centers view to the last selected active object, overriding other view alignment settings. 数字键盘 shift +点 .键 视图放大所选择物体(鼠标选择的物体),显示物体 ...
Press Shift S to bring up the Snap menu and select Cursor to World Origin. Add an empty at the cursor location. Use menu Add->Empty->Arrows. Shift A should also work. Double click on the new Empty in the Properties Editor and rename it to "b.r.main". The name used is not ...
It's helpful to realize that the default view, as shown in the preceding screenshot, contains five different editors!The most obvious editor is the large 3D View, which I highlighted with a (red) rectangle. This is where you can view, move, and organize the objects in your Blender scene...
Let's talk about what vectors are, why they’re so crucial to understanding 3D applications, and how to use the most important vector math operations in a visual and intuitive way that I don’t think you’ll forget.
The mouse cursor will have to be over the 3D workspace for these to work as expected. Right-click various locations and see how it places the 3D cursor (small, thin, round candy cane). Next, click the MMB (push the mouse-wheel down) and while it's down, move the mouse. You can...