aiTextureType_DIFFUSE, "texture_diffuse"); textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end()); vector<Texture> specularMaps = loadMaterialTextures(material, aiTextureType_SPECULAR, "texture_specular"); textures.insert(textures.end(), specularMaps.begin(), specularMaps.end()...
Delete Keyframe:清除关键帧,快捷键为Alt+IoInsert Keyframe:插入关键帧,快捷键为I。Snap:吸附功能,如图2-44所示为其二级菜 58、单,快捷键为Shift+S,具体使用会在 后面的Edit Mode (编辑模式)中讨论。成术就梦想,*忖&卜匕门Vh.0Q4图2-43 Duplicate (复制)效果kSelection to CJriaSelection to CursorSele...
Defines the transition from left to right for flex controllers flagged as "stereo". You can have the tools generate a transition across an axis (X by default), or if the item is a Mesh you can chose a Vertex Group.This property can appear multiple times if a Group is being exported. ...
This step parents the the mesh to the armature and sets the weight attribute — or the amount of influence that a bone has over a vertex — to “automatic”. This means that Blender will take a guess on the influence based on the proximity of the bones; it usually does a pretty good ...
Hotkey: ⇧ A Menu: Add → Armature → GameRig Adjust metarig Edit metarig armature, let it fit to your character mesh. Set vertex group for armature deforming. GameRig will copy bones without renaming differs from 'rigify', you can test armature deforming with metarig armature. Add addit...
We will insert equivalent of aREVOLUTIONfunction The volume appears, we will have to increase a bit the resolution (2) We could have chosen an another axis of rotation than Z, an empty object for example. There is an important step to achieve ...
通过着色器添加纹理,完整代码如下 主程序:main.cpp 头文件Shader.h 顶点着色器vertex.vs 片段着色器fragment.frag 运行结果: 《Unity着色器和屏幕特效开发秘笈(原书第2版)》——1.2 创建基本的标准着色器... 了这些模块之间的不同十分有助于我们理解着色器是如何工作的。 1.2.1 准备工作 在准备学习这一部分时...
No. DirectX interfaces are COM interfaces. This means that there is no requirement for higher numbered interfaces to be derived from corresponding lower numbered ones. Therefore, the only safe way to obtain a different interface to a DirectX object is to use the QueryInterface method of the inter...
to save some time. RetopoFlow 2.0 changed that. I can create a full character outfit (model it with Marvelous Designer and Blender) and retopo it in just a few days. And the retopology process is a smooth and pleasant experience :). I actually started to like it a lot - it's a lot...
Subdividing has given us an additional edge loop through the vertical and horizontal sections of the plane, which also means there is an additional vertex in the middle of each side. We can use this to spin a rounded section for our tabletop: Switch to the Vertex Select mode. Select the ...