Each MCG node also references the index of at least one Navmesh model face for each of the two MSB Navmesh parts that it touches. These faces should be flagged as Exit in the Navmesh model (dark green) and typically lie very close to the node. If you select an MCG edge, the faces...
UV Texture- Generate colors from active image texture node in active material using active UV layout Vertex Group Monochromatic- Use active vertex group, result will be shades of grey Vertex Group Colorized- Use active vertex group, result will be colored from red (1.0) to blue (0.0) like in...
Design note: to exitVertex Paintmode selectObject Modefrom the interaction mode menu or useCtrl+Tab» [mode]. Visible in Solid Viewport Display [1],Vertex Paintis an interaction mode [2] that changes the 3D Viewports behaviour [3] with a separate toolset [4] available for painting meshes....
@thomasp according to this line of the 2.8 source, the use of mipmaps is hardcoded to always be ON when supported by the hardware: https://developer.blender.org/diffusion/B/browse/master/source/blender/windowmanager/intern/wm_init_exit.c$187 But there seems to be another mipmap setting on...
Blender Secrets Volume 2 - page 16 Blender Secrets - Volume 2 Notice how you can see the sun shine through the leaf? It makes it look 100x better! Below you see how to connect the node. This is good enough for me, but there’s still one more texture we didn’t use and that’s ...
Choose Apply and then OK to exit winecfg. If the “Wine configuration” window does not appear, and no new icon appears in the Dock, verify that you have correctly installed the x86_64 version of Homebrew as well as the game-porting-toolkit formula. Preparing the toolkit Make sure the Ga...
Each MCG node also references the index of at least one Navmesh model face for each of the two MSB Navmesh parts that it touches. These facesshould be flagged as Exitin the Navmesh model (dark green) and typically lie very close to the node. If you select an MCG edge, the faces of...
UV Texture- Generate colors from active image texture node in active material using active UV layout Vertex Group Monochromatic- Use active vertex group, result will be shades of grey Vertex Group Colorized- Use active vertex group, result will be colored from red (1.0) to blue (0.0) like in...