Blender Secrets 130 - Purge All Unused Materials.mp4 Blender Secrets 131 - How To Make A Pillow In One Minute.mp4 Blender Secrets 132 - Limited Dissolve (Or How To Make An Awewsome Scifi Sphere...).mp4 Blender Secrets 133 - Cast Modifier (Or How To Make Another Weird Sphere...).mp4...
Deleting unused vertex groups Using the correct shading Making it compatible with Full Body Tracking Combining similar materials Start Pose Mode Lets you test how bones will move. Saves your current pose as a new shape key. Apply as Rest Pose ...
Make sure thatUSER_MATERIALSisn't set to a directory like "C:\". The addon scans this path recursively and will crash when it hits a path it doesn't have permissions for. NOTE: Installing Blender using Ubuntu Snap package or Fedora Flatpak will lead to the following error:cp: cannot cre...
Data contained inside objects are also data-blocks that we can assign a fake user to. Such as materials and the mesh itself. Fake user is simply a state telling Blender that the data is in use and won't be deleted when the file closes. Otherwise, Blender will clean up any unused data...
Deleting unused vertex groups Using the correct shading Making it compatible with Full Body Tracking Combining similar materials Start Pose Mode Lets you test how bones will move. Pose to Shape Key Saves your current pose as a new shape key. ...
But how do we give the hair and the cube separate materials? Add a second material to the cube by pressing the + icon in the materials slot and change it to a Prin led Hair BSDF shader. Name it “Hair”. In the Particles tab change the Material to the “Hair” material in the ...
To do this, click the object to select it (whilst in Object mode), press either the left of right hand arrows either side of the number indicator ("[n]Mat[n]") to select the unused materials and then press the "Delete" button to remove it. Repeat for each material until only a si...
Deleting unused vertex groups Using the correct shading Making it compatible with Full Body Tracking Combining similar materials Start Pose Mode Lets you test how bones will move. Pose to Shape Key Saves your current pose as a new shape key. Apply as Rest Pose Applies the current pose position...
Make Materials Shadeless Sets all materials to shadeless for the sole purpose to see all details in Material view. This buttons is not available in Blender 2.80, because it has great native shading options that makes it obsolete. Remove unused Materials Removes materials that do not get used ...
If you wish to make use of the "Delete Unused Image Texture Nodes AND Related Nodes" option which is disabled by default because it slows down adding shader maps, change the Node Name: of related nodes to the image texture node to "[Node Name][number]">, for example: "Diffuse Node2"...