017.blender技巧篇扩展中文版017 - 沿着边缘滑动顶点Slide Vertices Along Edges 01:44 016.blender技巧篇扩展中文版016-在网格上打孔 Punch Holes In Meshes 01:12 015.blender技巧篇扩展中文版015 - 凹斜面轮廓Concave Bevel Profile 01:33 014.blender技巧篇扩展中文版014 -提高渲染速度插件 Increase Your ...
361.Blender每日小技巧Blender Secrets 361 - 渲染传递到单独的文件Rendering Passes to Separate Fil 17 -- 1:10 App 110.blender技巧篇扩展中文版110- 油脂铅笔构建修改器Grease Pencil Build Modifier 93 -- 1:24 App 052.blender技巧篇扩展中文版052 - 正确设置玻璃材质Glass Transparancy With Alpha Channe ...
Blender Secrets Volume 2 - page 11 Blender Secrets - Volume 2 You can add some more de l to the leaf. Some shortcuts to remember: Press Ctrl+R to add loop cuts Press J to connect two vertices together. Press G twice to slide a vertex (without affecting the texture) Press X to ...
Each MCG node sits at the boundary between exactly two MSB Navmesh parts and connects to all other Nodes that touch either of those navmeshes. The MCG edges that connect the nodes reference the MSB Navmesh part they pass through, and have a Weight property that affect how the game ...
Shift + E Crease Edit Mode 下,C 调整圆形选择范围大小,B 矩形选择,W 呼出 Specials,G/S/R 移动/缩放/旋转,A 全选,Ctrl + I 反选 Ctrl + B 选中一条线,把角磨平(render border) Ctrl + X 删掉选中的顶点 Shift + V 移动边上被选中的顶点 Slide Vertices ...
Blender Secrets 017 - Slide Vertices Along Edges.mp4 Blender Secrets 018 - Rain With Dynamic Paint And Particles.mp4 Blender Secrets 019 - Auto Weld Vertices.mp4 Blender Secrets 020 - Quick Extrude And Duplicate.mp4 Blender Secrets 021 - Copy Objects From One Blender Window To Another.mp4 Blend...
Work with precision extrudes to create new shapes Add cuts to models based on loops of edges Connect and create new geometry based on vertices, edges, and faces Separate and joint models Merge elements like vertices to fix 3D models Use the mirror mode to invert 3D modelsModeling...
个人选项 2 添加导出插件 此时,Blender就可以导出JSON格式的文件了。 例如,创建一个圆柱并导出 3、为了能让 json 格式的能正确的显示导出时需要以下配置 vertices和faces是...Blender是一个三维软件,可以创阿金复杂的网格,通过给Blender安装插件,可以导出JSON格式以及glTF格式的模型。 ① 下载Blenderhttps ...
mouse. This will add new vertices and connect them to the existing curve.Make closed shaped by hitting the 'c' button. When you need new vertices for a new shape, duplicate an existing vertex (shift-D), and move it to another position.Don't worry too much about being very precise yet...
PROTIP: Notice how I kept all my geometry as quads by connecting the corner vertices to the bends. Next, select your new cuts, and run the bevel too to define the width of your new crack... Select the faces inside your crack using a face loop select, and run the Inset Faces tool...