Light Threshold 光照阈值———亮度大于光照阈值的地方,会有亮度;小于光照阈值的地方会变成阴影 9.8 Flim Filter Size———合并采用时过滤的像素宽度极限,值越大,渲染画面越模糊 勾选Transparent———世界背景透明 9.9 Simplify 将总体最大细分、最大粒子、体积分辨率限制在一个范围 9.10 FreeStyle 用于卡通渲染 ...
More often than not, highlights in a real photograph are the result of the light coming directly from a light source, such as a window or light bulb, and bouncing straight into the viewer's eye. The specular value controls how that effect is supposed to behave in our render. 在真实世界...
Don’t worry - we’ll be sure to highlight all the main design features for you. When we look at design we look at the base housing, size, and containers and how they fit in your kitchen. The "Classic" models from both Blendtec and Vitamix are the "older" body style however don'...
HDRIs and World shaders now light the scene in EEVEEby extracting the brightest spot and using it as a sun light! Much better volume rendering Andmuch more These changes bring EEVEE closer to the quality of offline renderers while maintaining its real-time performance. The re-write also sets...
Havok's collision physics system changed radically in 2014 (Bloodborne onwards) and I don't have the tools (or expensive Havok SDK) to be able to regenerate the bounding volume tree structures in these newer files (hkcd and hknp Havok classes). I may eventually add import support so you ...
//Filepath to our model String fileName = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Seymour.dae"); //Create a new importer AssimpImporter importer = new AssimpImporter(); //This is how we add a configuration (each config is its own class) ...
Cycles finally supportslightandshadow linking, which allows artists to specify exactly which objects each light will affect. In the light’s object properties under Shading, assign a collection for this light to influence. Or add a new one and drag and drop objects or collections into it from ...
Not sure if this is the right place to ask, but I need help. Got a fairly simple low poly project lasting 7000 frames. Takes about 5 seconds to render a frame in cycles. It features a particle system that lasts about 100 frames and two volume scatterings for ...
How to light your scene. How to add background elements without increasing the render time. How to add a sky to the scene. How to add some dust to the scene. How to add some mountains in the background without increasing the render time. How to create the flying camera animation just...
Pro tip: to make the result look more appealing, add in some negative space. This will also give volume to your hairstyle.This part of the workflow is similar to the previous step, refining the placement of each strand and ensuring it looks good from all sides, including the top and bott...