def execute(self, context): bpy.ops.object.hide_render_clear_all() for obj in bpy.data.objects: obj.hide_viewport = False return {'FINISHED'} def register(): bpy.utils.register_class(HideselectedSet) bpy.utils.
new_mat)# orremove_material_from_object(object,"New Material")变换操作# location# get the locati...
转到所选对象(Go to Selected Object) [.](句点键) 渲染(Render) 渲染(Render) [F12](F12键) 设置渲染区域(Set Render Region) [CTRL + B](CTRL + B键) 重置渲染区域(Reset Render Region) [CTRL + ALT + B](CTRL + ALT + B键) 时间轴(Timeline) 下一帧(Next Frame) [ARROW RIGHT](右箭头...
new_mat)# orremove_material_from_object(object,"New Material")变换操作# location# get the locati...
Determine objects’ visibility from any camera, or being visible in a “reflection” of another object. Knowing this, you can: Select only the visible objects! Set multiple visibility attributes of objects or collections at once, including for the viewport, render, and view layer! Hide demanding...
标题菜单是图形用户界面的一个相当标准的标题。它允许我们在默认、动画和脚本等界面布局之间切换,以及在 Blender Render、Cycles Render 和 Blender Game 等渲染引擎之间切换。 属性窗口 “属性”窗口允许我们访问对象、场景、纹理、动画等的属性。“属性”窗口中的大多数界面会给出摘要和基本属性,而不是显示所有可用的...
Ambient occlusion can be rendered as a separate pass in the Render Layers panel. 环境光遮蔽可以在“渲染层”面板中作为单独的通道渲染。 Note This effect needs to be enabled for the Ambient Occlusion node to work. 这个效果需要激活环境光遮蔽节点来工作。
# rename the object bpy.context.object.name = obj_name # return the object reference return bpy.context.object N_PLANETS = 6 for n in range(N_PLANETS): # get a random radius (a float in [1, 5]) r = 1 + random() * 4
Addon will now initialize the fluid_surface mesh object with smooth shading by default Addon will now automatically toggle Cycles visibility settings on inflow/outflow/fluid objects according to the objects hide render property Addon will now automatically lock the Blender interface (Blender > Render ...
Blender是免费的3D建模软件,可以支持各种3D材质项目的创建,最典型的是其中3D管道的建模、绑定、动画、...